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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/AutoStart.h $*
- * *
- * $Author:: Steve_t $*
- * *
- * $Modtime:: 8/13/02 4:57p $*
- * *
- * $Revision:: 6 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #pragma once
- #ifndef _AUTOSTART_H
- #define _AUTOSTART_H
- #include "WOLLogonMgr.h"
- #include <wwlib\signaler.h>
- #include "wolgmode.h"
- #include "menudialog.h"
- #include "resource.h"
- #include <wwonline\refptr.h>
- #include <wwonline\wolsession.h>
- namespace WOL {
- class WOLSession;
- class ServerError;
- }
- /*
- **
- ** This class handles restarting a server after a crash or system reboot.
- **
- **
- */
- class AutoRestartClass : public Observer<WOLLogonAction>, public Observer<WWOnline::ServerError>, protected Signaler<WolGameModeClass>
- {
- public:
- /*
- ** Constructor, destructor.
- */
- AutoRestartClass(void);
- /*
- ** Misc public functions.
- */
- void Restart_Game(void);
- void Think(void);
- bool Is_Active(void) {return((bool)(RestartState != STATE_DONE));}
- void Set_Restart_Flag(bool enable);
- bool Get_Restart_Flag(void);
- void Cancel(void);
- /*
- ** Callbacks.
- */
- void HandleNotification(WOLLogonAction&);
- void HandleNotification(WWOnline::ServerError& server_error);
- void ReceiveSignal(WolGameModeClass&);
- /*
- ** Enum of steps to go through to restart a game.
- */
- typedef enum {
- STATE_FIRST,
- STATE_GAME_MODE_WAIT,
- STATE_LOGIN,
- STATE_CREATE_GAME,
- STATE_CREATE_CHANNEL,
- STATE_WAIT_CHANNEL_CREATE,
- STATE_WAIT_CHANNEL_CREATE_RETRY,
- STATE_START_GAME,
- STATE_CANCELLED,
- STATE_DONE,
- } RestartStateType;
- static const char *REG_VALUE_AUTO_RESTART_FLAG;
- static const char *REG_VALUE_AUTO_RESTART_TYPE;
- private:
- /*
- ** WOL Login state.
- */
- WOLLogonAction LogonAction;
- /*
- ** Restart state.
- */
- RestartStateType RestartState;
- /*
- ** Cancel request flag.
- */
- bool CancelRequest;
- /*
- ** Game mode. 0 = LAN, 1 = internet.
- */
- int GameMode;
- /*
- ** Reference pointer to WOLSession.
- */
- RefPtr<WWOnline::Session> WOLSession;
- /*
- ** Time we last tried to create the game channel.
- */
- unsigned long LastChannelCreateTime;
- /*
- ** Number of times we tried to create the channel.
- */
- int NumChannelCreateTries;
- };
- extern AutoRestartClass AutoRestart;
- #endif //_AUTOSTART_H
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