| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/ConsoleMode.h $*
- * *
- * $Author:: Steve_t $*
- * *
- * $Modtime:: 8/14/02 12:00p $*
- * *
- * $Revision:: 10 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include <win.h>
- class WideStringClass;
- class StringClass;
- class Vector3;
- /*
- ** This is a console interface for the game so you can do stuff even if you can't display the main game window.
- **
- **
- */
- class ConsoleModeClass
- {
- public:
- /*
- ** Constructor, destructor.
- */
- ConsoleModeClass(void);
- ~ConsoleModeClass(void);
- /*
- ** Init.
- */
- void Init(void);
- void Set_Title(char *name, char *settings);
- /*
- ** Input processing.
- */
- void Think();
- void Wait_For_Keypress(void);
- /*
- ** Console output.
- */
- void Print(char const * string, ...);
- void Print_Maybe(char const * string, ...);
- static void Static_Print_Maybe(char const * string, ...);
- Add_Message(WideStringClass *formatted_text, Vector3 *text_color, bool forced = false);
- /*
- ** Profiling support.
- */
- void Update_Profile(StringClass profile_string);
- void Set_Profile_Mode(bool set) {ProfileMode = set; LastProfileCRC = 0; LastProfilePrint = 0;}
- void Handle_Profile_Key(int key);
- /*
- ** Master/Slave console window settings/support.
- */
- void Set_Exclusive(bool set) {IsExclusive = set;}
- bool Is_Exclusive(void) {return(IsExclusive);}
- HWND Get_Slave_Window_By_Title(char *name, char *settings);
- StringClass Compose_Window_Title(char *name, char *settings, bool slave);
- void cprintf(char const * string, ...);
- /*
- ** File logging.
- */
- void Log_To_Disk(const char *string);
- const char *Get_Log_File_Name(void);
- private:
- /*
- ** Private functions.
- */
- void Apply_Attributes(void);
- /*
- ** Input and output handles.
- */
- HANDLE ConsoleInputHandle;
- HANDLE ConsoleOutputHandle;
- /*
- ** Window handle.
- */
- HWND ConsoleWindow;
- /*
- ** Input parsing variables.
- */
- unsigned long LastKeypressTime;
- int Pos;
- /*
- ** Console title bar contents.
- */
- char Title[256];
- /*
- ** Is console mode the only mode?
- */
- bool IsExclusive;
- /*
- ** Is the console in profile mode?
- */
- bool ProfileMode;
- /*
- ** Last profile text CRC.
- */
- unsigned long LastProfileCRC;
- /*
- ** Last time we printed the profile.
- */
- unsigned long LastProfilePrint;
- };
- /*
- ** Single instance of console.
- */
- extern ConsoleModeClass ConsoleBox;
|