DlgMPConnect.h 2.0 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /******************************************************************************
  19. *
  20. * NAME
  21. * $Archive: /Commando/Code/Commando/DlgMPConnect.h $
  22. *
  23. * DESCRIPTION
  24. * Dialog to inform user that we are connecting to a game host.
  25. *
  26. * PROGRAMMER
  27. * Denzil E. Long, Jr.
  28. * $Author: Steve_t $
  29. *
  30. * VERSION INFO
  31. * $Revision: 4 $
  32. * $Modtime: 2/14/02 2:03p $
  33. *
  34. ******************************************************************************/
  35. #ifndef __DLGMPCONNECT_H__
  36. #define __DLGMPCONNECT_H__
  37. #include <WWUI\PopupDialog.h>
  38. class cGameData;
  39. class DlgMPConnect :
  40. public PopupDialogClass
  41. {
  42. public:
  43. // Display connecting dialog.
  44. // TeamChoice - Team preference of connecting player
  45. // ClanID - ID of players clan (0 if not a clan game)
  46. static bool DoDialog(int teamChoice, unsigned long clanID);
  47. void Connected(cGameData* theGame);
  48. void Failed_To_Connect(void);
  49. protected:
  50. DlgMPConnect(int teamChoice, unsigned long clanID);
  51. virtual ~DlgMPConnect();
  52. void On_Command(int ctrl, int message, DWORD param);
  53. void On_Periodic(void);
  54. private:
  55. // Prevent copy and assignment
  56. DlgMPConnect(const DlgMPConnect&);
  57. const DlgMPConnect& operator=(const DlgMPConnect&);
  58. int mTeamChoice;
  59. unsigned long mClanID;
  60. cGameData* mTheGame;
  61. bool mFailed;
  62. };
  63. #endif // __DLGMPCONNECT_H__