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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /******************************************************************************
- *
- * NAME
- * $Archive: /Commando/Code/Commando/DlgMPConnect.h $
- *
- * DESCRIPTION
- * Dialog to inform user that we are connecting to a game host.
- *
- * PROGRAMMER
- * Denzil E. Long, Jr.
- * $Author: Steve_t $
- *
- * VERSION INFO
- * $Revision: 4 $
- * $Modtime: 2/14/02 2:03p $
- *
- ******************************************************************************/
- #ifndef __DLGMPCONNECT_H__
- #define __DLGMPCONNECT_H__
- #include <WWUI\PopupDialog.h>
- class cGameData;
- class DlgMPConnect :
- public PopupDialogClass
- {
- public:
- // Display connecting dialog.
- // TeamChoice - Team preference of connecting player
- // ClanID - ID of players clan (0 if not a clan game)
- static bool DoDialog(int teamChoice, unsigned long clanID);
- void Connected(cGameData* theGame);
- void Failed_To_Connect(void);
- protected:
- DlgMPConnect(int teamChoice, unsigned long clanID);
- virtual ~DlgMPConnect();
- void On_Command(int ctrl, int message, DWORD param);
- void On_Periodic(void);
- private:
- // Prevent copy and assignment
- DlgMPConnect(const DlgMPConnect&);
- const DlgMPConnect& operator=(const DlgMPConnect&);
- int mTeamChoice;
- unsigned long mClanID;
- cGameData* mTheGame;
- bool mFailed;
- };
- #endif // __DLGMPCONNECT_H__
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