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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /******************************************************************************
- *
- * NAME
- * $Archive: /Commando/Code/Commando/DlgMPConnectionRefused.h $
- *
- * DESCRIPTION
- *
- ******************************************************************************/
- #ifndef __DLGMPCONNECTIONREFUSED_H__
- #define __DLGMPCONNECTIONREFUSED_H__
- #include <WWUI\PopupDialog.h>
- class DlgMPConnectionRefused :
- public PopupDialogClass
- {
- public:
- static bool DoDialog(const WCHAR * text, bool show_splash_screen);
- void On_Init_Dialog(void);
- protected:
- DlgMPConnectionRefused(const WCHAR * text, bool show_splash_screen);
- virtual ~DlgMPConnectionRefused();
- void On_Command(int ctrl, int message, DWORD param);
- private:
- // Prevent copy and assignment
- DlgMPConnectionRefused(const DlgMPConnectionRefused&);
- const DlgMPConnectionRefused& operator=(const DlgMPConnectionRefused&);
- WideStringClass Text;
- bool ShowSplashScreen;
- };
- #endif // __DLGMPCONNECTIONREFUSED_H__
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