DlgRestart.h 1.6 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061
  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /******************************************************************************
  19. *
  20. * NAME
  21. * $Archive: /Commando/Code/Commando/DlgRestart.h $
  22. *
  23. * DESCRIPTION
  24. * Dialog to notify the user that the game requires a restart.
  25. *
  26. * PROGRAMMER
  27. * Denzil E. Long, Jr.
  28. * $Author: Denzil_l $
  29. *
  30. * VERSION INFO
  31. * $Revision: 1 $
  32. * $Modtime: 10/15/01 3:12p $
  33. *
  34. ******************************************************************************/
  35. #ifndef __DLGRESTART_H__
  36. #define __DLGRESTART_H__
  37. #include <WWUI\PopupDialog.h>
  38. class DlgRestart :
  39. public PopupDialogClass
  40. {
  41. public:
  42. static bool DoDialog(void);
  43. protected:
  44. DlgRestart();
  45. virtual ~DlgRestart();
  46. void On_Init_Dialog(void);
  47. void On_Command(int ctrl, int message, DWORD param);
  48. private:
  49. // Prevent copy and assignment
  50. DlgRestart(const DlgRestart&);
  51. const DlgRestart& operator=(const DlgRestart&);
  52. };
  53. #endif // __DLGRESTART_H__