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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /******************************************************************************
- *
- * FILE
- * $Archive: /Commando/Code/Commando/FirewallWait.h $
- *
- * DESCRIPTION
- * Firewall negotiation wait condition.
- *
- * PROGRAMMER
- * $Author: Denzil_l $
- *
- * VERSION INFO
- * $Revision: 6 $
- * $Modtime: 8/28/01 3:22p $
- *
- ******************************************************************************/
- #ifndef __FIREWALLWAIT_H__
- #define __FIREWALLWAIT_H__
- #include <WWOnline\WaitCondition.h>
- #include <windows.h>
- namespace WWOnline
- {
- class Session;
- }
- /*
- ** Wait code for firewall/NAT detection.
- **
- **
- **
- */
- class FirewallDetectWait :
- public SingleWait
- {
- public:
- static RefPtr<FirewallDetectWait> Create(void);
- void WaitBeginning(void);
- WaitResult GetResult(void);
- protected:
- FirewallDetectWait();
- virtual ~FirewallDetectWait();
- FirewallDetectWait(const FirewallDetectWait&);
- const FirewallDetectWait& operator=(const FirewallDetectWait&);
- RefPtr<WWOnline::Session> mWOLSession;
- unsigned int mPingsRemaining;
- HANDLE mEvent;
- };
- /*
- ** Wait class for clients when trying to open up a firewall for a server connection.
- **
- */
- class FirewallConnectWait :
- public SingleWait
- {
- public:
- static RefPtr<FirewallConnectWait> Create(void);
- void WaitBeginning(void);
- WaitResult GetResult(void);
- virtual void EndWait(WaitResult, const wchar_t* endText);
- protected:
- FirewallConnectWait();
- virtual ~FirewallConnectWait();
- FirewallConnectWait(const FirewallConnectWait&);
- const FirewallConnectWait& operator=(const FirewallConnectWait&);
- RefPtr<WWOnline::Session> mWOLSession;
- unsigned int mPingsRemaining;
- HANDLE mEvent;
- HANDLE mCancelEvent;
- /*
- ** Did the port negotiation succeed?
- */
- int mSuccessFlag;
- /*
- ** How many players in the queue ahead of us?
- */
- unsigned int mQueueCount;
- unsigned int mLastQueueCount;
- unsigned long mStartTime;
- };
- #endif // __FIREWALLWAIT_H__
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