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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- //
- // Filename: GameSpyBanList.h
- // Author: Brian Hayes
- // Date: Mar 2002
- // Description: Maintains a list of banned nicknames/hashes/ipaddresses for GameSpy Servers
- //
- #ifndef __GAMESPYBANLIST_H__
- #define __GAMESPYBANLIST_H__
- #include "bittype.h"
- enum GAMESPY_KICK_STATE_ENUM
- {
- GAMESPY_KICK_STATE_INITIAL = 0, // Just connected
- GAMESPY_KICK_STATE_APPROVED, // This user is not in the ban list
- GAMESPY_KICK_STATE_BEGIN, // Give them a message before we boot him
- GAMESPY_KICK_STATE_KICKED, // outta here.
- GAMESPY_KICK_STATE_COUNT
- };
- class BanEntry : public Node<BanEntry *> {
- public:
- BanEntry(const char *name = NULL, const char *ip = NULL, const char *hash_id = NULL,
- const char *ip_mask = NULL, bool rtype = false);
- protected:
- char hashid[33];
- char nickname[40];
- ULONG ipaddress;
- ULONG ipmask;
- bool ruletype;
- public:
- const char *Get_Nick_Name(void) {return (const char *)nickname;}
- const char *Get_Hash_ID(void) {return (const char *)hashid;}
- ULONG Get_Ip_Address(void) {return ipaddress;}
- ULONG Get_Ip_Netmask(void) {return ipmask;}
- bool Get_Rule_Type(void) {return ruletype;}
- };
- class cGameSpyBanList
- {
- public:
- cGameSpyBanList();
- ~cGameSpyBanList();
- protected:
- List<BanEntry *> * BanList;
- bool Final_Player_Kick(int id);
- bool Begin_Player_Kick(int id);
- void Strip_Escapes(char *var);
- public:
- void Think(void);
- bool Kick_Player(int id) { return Begin_Player_Kick(id);}
- void Ban_User(const char *nickname, const char *challenge_response = NULL,
- ULONG ipaddress = 0xffffffff);
- bool Is_User_Banned(const char *nickname, const char *challenge_response, ULONG ipaddress);
- void LoadBans(void);
- };
- extern cGameSpyBanList GameSpyBanList;
- #endif // __GAMESPYBANLIST_H__
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