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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef _GAMESPY_QNR_H_
- #define _GAMESPY_QNR_H_
- /********
- INCLUDES
- ********/
- #include <GameSpy\gqueryreporting.h>
- #include <WWLib\WideString.h>
- #include "trim.h"
- /********
- DEFINES
- ********/
- class CGameSpyQnR
- {
- protected:
- char secret_key[9];
- BOOL m_GSInit;
- BOOL m_GSEnabled;
- qr_t query_reporting_rec;
- void DoGameStuff(void);
- BOOL Append_InfoKey_Pair(char *outbuf, int maxlen, const char *key, const char *value);
- BOOL Append_InfoKey_Pair(char *outbuf, int maxlen, const char *key, const StringClass &value);
- BOOL Append_InfoKey_Pair(char *outbuf, int maxlen, const char *key, const WideStringClass &value);
- static const char *gamename;
- static const char *bname;
- static const int prodid;
- static const int cdkey_id;
- static const char *default_heartbeat_list;
- int StartTime;
- public:
- void Init(void);
- void LaunchArcade(void);
- void TrackUsage(void);
- void Shutdown(void);
- BOOL Parse_HeartBeat_List(const char *list);
- const char *Get_GameSpy_GameName(void) { return gamename; }
- const char *Get_Default_HeartBeat_List(void) { return default_heartbeat_list; }
- void Enable_Reporting(BOOL enable) { m_GSEnabled = enable; }
- BOOL IsEnabled(void) { return m_GSEnabled; }
- void Think();
- void basic_callback(char *outbuf, int maxlen);
- void info_callback(char *outbuf, int maxlen);
- void rules_callback(char *outbuf, int maxlen);
- void players_callback(char *outbuf, int maxlen);
- CGameSpyQnR();
- virtual ~CGameSpyQnR();
- };
- extern CGameSpyQnR GameSpyQnR;
- #endif
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