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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /******************************************************************************
- *
- * FILE
- * $Archive: /Commando/Code/Commando/WOLJoinGame.h $
- *
- * DESCRIPTION
- *
- * PROGRAMMER
- * $Author: Denzil_l $
- *
- * VERSION INFO
- * $Revision: 10 $
- * $Modtime: 1/16/02 4:25p $
- *
- ******************************************************************************/
- #ifndef __WOLJOINGAME_H__
- #define __WOLJOINGAME_H__
- #include <WWLib\RefCount.h>
- #include <WWLib\Notify.h>
- #include <WWLib\Signaler.h>
- #include <WWLib\WideString.h>
- #include <WWOnline\RefPtr.h>
- #include "DlgMPTeamSelect.h"
- namespace WWOnline
- {
- class Session;
- class ChannelData;
- class ChannelEvent;
- }
- class cGameData;
- class DlgWOLWaitEvent;
- class WOLJoinGame :
- public RefCountClass,
- public Observer<WWOnline::ChannelEvent>,
- public Observer<DlgWOLWaitEvent>,
- public Signaler<MPChooseTeamSignal>
- {
- public:
- static void JoinTheGame(const wchar_t* gameName, const wchar_t* password, bool allowTeamSelect);
- protected:
- WOLJoinGame();
- ~WOLJoinGame();
- // Prevent copy and assignment
- WOLJoinGame(const WOLJoinGame&);
- const WOLJoinGame& operator=(const WOLJoinGame&);
- bool FinalizeCreate(void);
- cGameData* CreateGameFromChannel(const RefPtr<WWOnline::ChannelData>& channel);
-
- bool Join(const wchar_t* gameName, const wchar_t* password, bool allowTeamSelect);
- void ProceedWithConnection(int teamChoice);
- void Leave(void);
- bool StartServerConnect(void);
- void ConnectToServer(void);
- void HandleNotification(WWOnline::ChannelEvent&);
- void HandleNotification(DlgWOLWaitEvent&);
- void ReceiveSignal(MPChooseTeamSignal&);
- private:
- RefPtr<WWOnline::Session> mWOLSession;
-
- typedef enum {IDLE_STATE = 0, JOINING_STATE, FIREWALL_STATE} JoinState;
- JoinState mJoinState;
- bool mAllowTeamSelect;
- WideStringClass mGameName;
- WideStringClass mPassword;
- RefPtr<WWOnline::ChannelData> mTheChannel;
- int mTeamChoice;
- unsigned long mClanID;
- };
- #endif __WOLJOINGAME_H__
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