campaign.h 3.3 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/campaign.h $*
  25. * *
  26. * $Author:: Byon_g $*
  27. * *
  28. * $Modtime:: 12/01/01 12:02p $*
  29. * *
  30. * $Revision:: 8 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef CAMPAIGN_H
  36. #define CAMPAIGN_H
  37. #ifndef ALWAYS_H
  38. #include "always.h"
  39. #endif
  40. class ChunkSaveClass;
  41. class ChunkLoadClass;
  42. /*
  43. ** CampaignManager is responsible for controlling the flow of missions and sub-states through
  44. ** the playing of a campaign. It also is the main entry point for single mission, and multi-play sessions.
  45. */
  46. class CampaignManager {
  47. public:
  48. static void Init( void );
  49. static void Shutdown( void );
  50. static bool Save(ChunkSaveClass & csave);
  51. static bool Load(ChunkLoadClass &cload);
  52. static void Start_Campaign( int difficulty );
  53. static void Continue( bool success = true );
  54. static void Reset();
  55. // Backdrop Descriptions
  56. static int Get_Backdrop_Description_Count( void );
  57. static const char * Get_Backdrop_Description( int index );
  58. static void Select_Backdrop_Number( int state_number );
  59. static void Select_Backdrop_Number_By_MP_Type( int type );
  60. static void Replay_Level( const char * mission_name, int difficulty );
  61. private:
  62. static int State;
  63. static int BackdropIndex;
  64. };
  65. #endif