clientbboevent.cpp 4.2 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/clientbboevent.cpp $*
  25. * *
  26. * $Author:: Tom_s $*
  27. * *
  28. * $Modtime:: 11/27/01 3:12p $*
  29. * *
  30. * $Revision:: 5 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "clientbboevent.h"
  36. #include <stdio.h>
  37. #include <stdlib.h>
  38. #include "networkobjectfactory.h"
  39. #include "cnetwork.h"
  40. #include "networkobjectmgr.h"
  41. #include "gameobjmanager.h"
  42. #include "apppackettypes.h"
  43. DECLARE_NETWORKOBJECT_FACTORY(cClientBboEvent, NETCLASSID_CLIENTBBOEVENT);
  44. //-----------------------------------------------------------------------------
  45. cClientBboEvent::cClientBboEvent(void)
  46. {
  47. SenderId = 0;
  48. Bbo = 0;
  49. Set_App_Packet_Type(APPPACKETTYPE_CLIENTBBOEVENT);
  50. }
  51. //-----------------------------------------------------------------------------
  52. void
  53. cClientBboEvent::Init(int bbo)
  54. {
  55. WWASSERT(cNetwork::I_Am_Client());
  56. //WWASSERT(bbo > 0);
  57. SenderId = cNetwork::Get_My_Id();
  58. Bbo = bbo;
  59. Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID());
  60. if (cNetwork::I_Am_Server()) {
  61. Act();
  62. } else {
  63. Set_Object_Dirty_Bit(0, BIT_CREATION, true);
  64. }
  65. }
  66. //-----------------------------------------------------------------------------
  67. void
  68. cClientBboEvent::Act(void)
  69. {
  70. WWASSERT(cNetwork::I_Am_Server());
  71. cRemoteHost * p_rhost = cNetwork::Get_Server_Rhost(SenderId);
  72. if (p_rhost != NULL) {
  73. p_rhost->Set_Maximum_Bps(Bbo);
  74. WWDEBUG_SAY(("Client %d adjusted bbo to %d.\n", SenderId, Bbo));
  75. }
  76. Set_Delete_Pending();
  77. }
  78. //-----------------------------------------------------------------------------
  79. void
  80. cClientBboEvent::Export_Creation(BitStreamClass & packet)
  81. {
  82. WWASSERT(cNetwork::I_Am_Only_Client());
  83. cNetEvent::Export_Creation(packet);
  84. WWASSERT(SenderId > 0);
  85. WWASSERT(Bbo > 0);
  86. packet.Add(SenderId);
  87. packet.Add(Bbo);
  88. Set_Delete_Pending();
  89. }
  90. //-----------------------------------------------------------------------------
  91. void
  92. cClientBboEvent::Import_Creation(BitStreamClass & packet)
  93. {
  94. WWASSERT(cNetwork::I_Am_Server());
  95. cNetEvent::Import_Creation(packet);
  96. packet.Get(SenderId);
  97. packet.Get(Bbo);
  98. WWASSERT(SenderId > 0);
  99. WWASSERT(Bbo > 0);
  100. Act();
  101. }