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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/clientfps.h $*
- * *
- * $Author:: Tom_s $*
- * *
- * $Modtime:: 9/18/01 5:12p $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef __CLIENTFPS_H__
- #define __CLIENTFPS_H__
- #include "networkobject.h"
- #include "netclassids.h"
- //#include "control.h"
- //-----------------------------------------------------------------------------
- //
- // A C-S mirrored object to inform server of client framerate
- //
- class CClientFps : public NetworkObjectClass
- {
- public:
- CClientFps();
- ~CClientFps();
- void Init(void);
- virtual uint32 Get_Network_Class_ID(void) const {return NETCLASSID_CLIENTFPS;}
- virtual void Delete(void) {delete this;}
- void Set_Fps(int fps);
- void Act(void);
- virtual void Export_Creation(BitStreamClass &packet);
- virtual void Import_Creation(BitStreamClass &packet);
- virtual void Export_Frequent(BitStreamClass &packet);
- virtual void Import_Frequent(BitStreamClass &packet);
- private:
- int ClientId;
- BYTE Fps;
- };
- //-----------------------------------------------------------------------------
- extern CClientFps * PClientFps;
- //-----------------------------------------------------------------------------
- #endif // __CLIENTFPS_H__
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