clientgoodbyeevent.cpp 4.4 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/clientgoodbyeevent.cpp $*
  25. * *
  26. * $Author:: Tom_s $*
  27. * *
  28. * $Modtime:: 10/10/01 4:53p $*
  29. * *
  30. * $Revision:: 6 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "clientgoodbyeevent.h"
  36. #include "networkobjectfactory.h"
  37. #include "cnetwork.h"
  38. #include "networkobjectmgr.h"
  39. #include "apppackettypes.h"
  40. //
  41. // TSS2001 Problem - we have lost the unreliable multiblast effect for this message
  42. //
  43. DECLARE_NETWORKOBJECT_FACTORY(cClientGoodbyeEvent, NETCLASSID_CLIENTGOODBYEEVENT);
  44. //-----------------------------------------------------------------------------
  45. cClientGoodbyeEvent::cClientGoodbyeEvent(void)
  46. {
  47. WWDEBUG_SAY(("cClientGoodbyeEvent::cClientGoodbyeEvent\n"));
  48. SenderId = -1;
  49. Set_App_Packet_Type(APPPACKETTYPE_CLIENTGOODBYEEVENT);
  50. }
  51. //-----------------------------------------------------------------------------
  52. void
  53. cClientGoodbyeEvent::Init(void)
  54. {
  55. WWDEBUG_SAY(("cClientGoodbyeEvent::Init\n"));
  56. WWASSERT(cNetwork::I_Am_Client());
  57. SenderId = cNetwork::Get_My_Id();
  58. Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID());
  59. if (cNetwork::I_Am_Server()) {
  60. Act();
  61. } else {
  62. Set_Object_Dirty_Bit(0, BIT_CREATION, true);
  63. }
  64. }
  65. //-----------------------------------------------------------------------------
  66. void
  67. cClientGoodbyeEvent::Act(void)
  68. {
  69. WWDEBUG_SAY(("cClientGoodbyeEvent::Act\n"));
  70. WWASSERT(cNetwork::I_Am_Server());
  71. WWASSERT(SenderId > 0);
  72. Set_Delete_Pending();
  73. //
  74. // TSS092101 - crashy.
  75. // This cleanup probably deletes *this* object...
  76. //
  77. /**/
  78. cNetwork::Server_Kill_Connection(SenderId);
  79. cNetwork::Cleanup_After_Client(SenderId);
  80. /**/
  81. }
  82. //-----------------------------------------------------------------------------
  83. void
  84. cClientGoodbyeEvent::Export_Creation(BitStreamClass & packet)
  85. {
  86. WWDEBUG_SAY(("cClientGoodbyeEvent::Export_Creation\n"));
  87. WWASSERT(cNetwork::I_Am_Only_Client());
  88. cNetEvent::Export_Creation(packet);
  89. WWASSERT(SenderId > 0);
  90. packet.Add(SenderId);
  91. Set_Delete_Pending();
  92. }
  93. //-----------------------------------------------------------------------------
  94. void
  95. cClientGoodbyeEvent::Import_Creation(BitStreamClass & packet)
  96. {
  97. WWDEBUG_SAY(("cClientGoodbyeEvent::Import_Creation\n"));
  98. WWASSERT(cNetwork::I_Am_Server());
  99. cNetEvent::Import_Creation(packet);
  100. packet.Get(SenderId);
  101. WWASSERT(SenderId > 0);
  102. Act();
  103. }