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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/clienthintmanager.h $*
- * *
- * $Author:: Steve_t $*
- * *
- * $Modtime:: 10/19/01 3:01p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef __CLIENTHINTMANAGER_H__
- #define __CLIENTHINTMANAGER_H__
- #include "vector.h"
- class NetworkObjectClass;
- //-----------------------------------------------------------------------------
- class cClientHintManager
- {
- public:
- static void Think(void);
- private:
- static int __cdecl Priority_Compare(const void **object1, const void **object2);
- };
- //-----------------------------------------------------------------------------
- #endif // __CLIENTHINTMANAGER_H__
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