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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/clientpingmanager.cpp $*
- * *
- * $Author:: Steve_t $*
- * *
- * $Modtime:: 12/09/01 6:40p $*
- * *
- * $Revision:: 2 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "clientpingmanager.h"
- #include <windows.h>
- #include "systimer.h"
- #include "gamemode.h"
- #include "cspingrequestevent.h"
- #include "cnetwork.h"
- //
- // Class statics
- //
- int cClientPingManager::PingNumber = 0;
- DWORD cClientPingManager::TimeSentMs = 0;
- DWORD cClientPingManager::LastRoundTripPingMs = 0;
- DWORD cClientPingManager::AvgRoundTripPingMs = 0;
- bool cClientPingManager::IsAwaitingResponse = false;
- DWORD cClientPingManager::RoundTripPingSamplesMs[];
- //-----------------------------------------------------------------------------
- void
- cClientPingManager::Init
- (
- void
- )
- {
- PingNumber = 0;
- TimeSentMs = 0;
- LastRoundTripPingMs = 0;
- AvgRoundTripPingMs = 0;
- IsAwaitingResponse = false;
- for (int i = 0; i < MAX_SAMPLES; i++)
- {
- RoundTripPingSamplesMs[i] = 0;
- }
- }
- //-----------------------------------------------------------------------------
- void
- cClientPingManager::Think
- (
- void
- )
- {
- if (GameModeManager::Find("Combat")->Is_Active() && cNetwork::I_Am_Only_Client())
- {
- if (!IsAwaitingResponse)
- {
- DWORD time_now_ms = TIMEGETTIME();
- if (time_now_ms - TimeSentMs >= MIN_PING_DELAY_MS)
- {
- PingNumber++;
- TimeSentMs = time_now_ms;
- IsAwaitingResponse = true;
- cCsPingRequestEvent * p_event = new cCsPingRequestEvent;
- p_event->Init(PingNumber);
- }
- }
- //
- // Propagate latency data to combat
- //
- CombatManager::Set_Last_Round_Trip_Ping_Ms(LastRoundTripPingMs);
- CombatManager::Set_Avg_Round_Trip_Ping_Ms(AvgRoundTripPingMs);
- }
- }
- //-----------------------------------------------------------------------------
- DWORD
- cClientPingManager::Get_Last_Round_Trip_Ping_Ms
- (
- void
- )
- {
- return LastRoundTripPingMs;
- }
- //-----------------------------------------------------------------------------
- DWORD
- cClientPingManager::Get_Avg_Round_Trip_Ping_Ms
- (
- void
- )
- {
- return AvgRoundTripPingMs;
- }
- //-----------------------------------------------------------------------------
- void
- cClientPingManager::Compute_Average_Round_Trip_Ping_Ms
- (
- void
- )
- {
- //
- // This is the average of MAX_SAMPLES non-zero pings.
- //
- AvgRoundTripPingMs = 0;
- DWORD num_pings = 0;
- DWORD total_ping = 0;
- for (int i = 0; i < MAX_SAMPLES; i++)
- {
- if (RoundTripPingSamplesMs[i] != 0)
- {
- num_pings++;
- total_ping += RoundTripPingSamplesMs[i];
- }
- }
- if (num_pings > 0)
- {
- AvgRoundTripPingMs = (DWORD)(total_ping / (float) num_pings);
- }
- }
- //-----------------------------------------------------------------------------
- void
- cClientPingManager::Response_Received
- (
- int ping_number
- )
- {
- if (ping_number == PingNumber)
- {
- LastRoundTripPingMs = TIMEGETTIME() - TimeSentMs;
- RoundTripPingSamplesMs[PingNumber % MAX_SAMPLES] = LastRoundTripPingMs;
- Compute_Average_Round_Trip_Ping_Ms();
- IsAwaitingResponse = false;
- }
- else
- {
- WWDEBUG_SAY(("WARNING: cClientPingManager::Response_Received ping number mismatch (%d, %d)\n",
- ping_number, PingNumber));
- }
- }
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