| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/cnetwork.h $*
- * *
- * $Author:: Byon_g $*
- * *
- * $Modtime:: 2/19/02 4:49p $*
- * *
- * $Revision:: 76 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSV_VER)
- #pragma once
- #endif
- #ifndef CNETWORK_H
- #define CNETWORK_H
- #include "always.h"
- #include "vector3.h"
- #include "w3d_file.h"
- #include "teammanager.h"
- #include "comnetrcvinst.h"
- #include "comnetrcv.h"
- #include "connect.h"
- #include "nethandler.h"
- #include "regbool.h"
- #define MAX_TEXTMESSAGE_LENGTH 200
- class cPlayer;
- class cTeam;
- class cPacket;
- class ScriptableGameObj;
- class SmartGameObj;
- class ChunkSaveClass;
- class ChunkLoadClass;
- class cMsgStatList;
- class cMsgStatListGroup;
- class Render2DTextClass;
- class VisTableClass;
- //-----------------------------------------------------------------------------
- class cNetwork
- {
- public:
- enum {
- ALL = -1, // for sending to everyone
- };
- static void Compute_Exe_Key(void);
- static void Onetime_Init(void);
- static void Onetime_Shutdown(void);
- static void Update();
- static bool Save(ChunkSaveClass & csave);
- static bool Load(ChunkLoadClass & cload);
- static float Get_Distance_Priority(Vector3 & pos1, Vector3 & pos2);
- static void Update_Fps(void);
- static int Get_Fps(void) {return Fps;}
- static int Get_Think_Count(void) {return ThinkCount;}
- static void Shell_Command(LPCSTR command);
- static void Server_Packet_Handler(cPacket & packet, int rhost_id);
- static void Client_Packet_Handler(cPacket & packet);
- static void Server_Broken_Connection_Handler(int rhost_id);
- static void Client_Broken_Connection_Handler(void);
- static void Accept_Handler(void);
- static void Refusal_Handler(REFUSAL_CODE refusal_code);
- static void Connection_Handler(int new_rhost_id);
- static REFUSAL_CODE Application_Acceptance_Handler(cPacket & packet);
- static void Eviction_Handler(int evicted_rhost_id);
- static bool I_Am_Client(void) {return PClientConnection != NULL;}
- static bool I_Am_Server(void) {return PServerConnection != NULL;}
- static bool I_Am_Only_Client(void) {return PClientConnection != NULL && PServerConnection == NULL;}
- static bool I_Am_Only_Server(void) {return PClientConnection == NULL && PServerConnection != NULL;}
- static bool I_Am_Client_Server(void) {return PClientConnection != NULL && PServerConnection != NULL;}
- static bool I_Am_God(void);
- // Sending Simple Client Packets
- static int Send_Object_Update(NetworkObjectClass *object, int client_id);
- static void Tell_Client_About_Dynamic_Objects(int recipient_client_id, Vector3 & dest_pos);
- static void Tell_Client_About_Delete_Notifications(int recipient_client_id);
- static void Tell_Server_About_Dynamic_Objects(void);
- static void Server_Kill_Connection(int client_id);
- static void Set_Receiver(CombatNetworkReceiver *receiver ) {Receiver = receiver;}
- static void Process_Eviction_Sc(cPacket & packet);
- static void Cleanup_After_Client(int client_id);
- static void Delete_Player_Objects(int client_id);
- static void Remove_Player(int player_id);
- static void Test_For_Team_Defaulting(cPlayer * p_player);
- static void Packet_Graph(Render2DTextClass * renderer, cMsgStatList * p_stat_list, int watch_type, LPCSTR label);
- static void Watch_Packets(Render2DTextClass * renderer);
- static void Bandwidth_Graph(Render2DTextClass * renderer, LPCSTR label, int count, int target_bps, float packetloss_pc,
- const int bar_color, bool is_send, float threshold_priority);
- static void Watch_Bandwidth(Render2DTextClass * renderer);
- static void Latency_Graph(Render2DTextClass * renderer, LPCSTR label, const float bar_length, cRemoteHost * p_rhost);
- static void Last_Contact_Graph(Render2DTextClass * renderer, LPCSTR label, const float bar_length, cRemoteHost * p_rhost);
- static void List_Size_Graph(Render2DTextClass * renderer, LPCSTR label, const float bar_length, int count);
- static void List_Time_Graph(Render2DTextClass * renderer, LPCSTR label, const float bar_length, int time_ms);
- static void List_Packet_Size_Graph(Render2DTextClass * renderer, LPCSTR label, const float bar_length, int count);
- static void Watch_Latency(Render2DTextClass * renderer);
- static void Watch_Last_Contact(Render2DTextClass * renderer);
- static void Watch_Size_Lists(Render2DTextClass * renderer);
- static void Watch_Time_Lists(Render2DTextClass * renderer);
- static void Watch_Packet_Size_Lists(Render2DTextClass * renderer);
- static void Simulation_Warnings(Render2DTextClass * renderer);
- static void Connection_Status_Change_Feedback(void);
- static void Client_Send_Packet(cPacket & packet, int mode);
- static void Server_Send_Packet(cPacket & packet, int mode, int recipient = ALL);
- static void Server_Send_Packet_To_All_Connected(cPacket & packet, int mode);
- static int Show_Welcome_Message(WideStringClass & name);
- static cPlayer * Get_My_Player_Object(void);
- static int Get_My_Team_Number(void);
- static Vector3 Get_My_Color(void);
- static LPCSTR Get_Client_String(int recipient);
- static LPCSTR Get_Client_Enumeration_String(void);
- static cRemoteHost * Get_Server_Rhost(int client_id);
- static cRemoteHost * Get_Client_Rhost(void);
- static float Get_Server_Rhost_Threshold_Priority(int client_id);
- static float Get_Client_Rhost_Threshold_Priority(void);
- static int Get_My_Id(void);
- static int Get_Exe_Key(void) { return ExeKey; }
- static int Get_Exe_CRC(void) { return ExeCRC; }
- static int Get_Strings_CRC(void) { return StringsCRC; }
- static void Set_Desired_Frame_Sleep_Ms(int b);
- static void Set_Simulated_Packet_Loss_Pc(int b);
- static void Set_Simulated_Packet_Duplication_Pc(int b);
- static void Set_Simulated_Latency_Range_Ms(int lower, int upper);
- static void Set_Spam_Count(int spam_count);
- static void Get_Simulated_Latency_Range_Ms(int & lower, int & upper);
- static void Set_Graphing_Y(float y) {GraphingY = y;}
- static void Init_Client(unsigned short my_port = 0);
- static void Init_Server(void);
- static void Cleanup_Server(void);
- static void Cleanup_Client(void);
- static void Flush(void);//TSS2001e
- static void SwitchTeam(int newTeam);
- static void Enable_Waiting_Players(void);
- //
- // Hide...
- //
- static cConnection * PServerConnection;
- static cConnection * PClientConnection;
- // Temp - going away later. ST - 10/16/2001 9:33PM
- static bool SensibleUpdates;
- private:
- static int Get_Data_Files_CRC(void);
- static void Shared_Client_And_Server_Think(void);
- static bool Client_Think(void);
- static bool Server_Think(void);
- static void Hibernation_Think(void);
- static void End_Game_Test(void);
- static void Intermission_Over_Processing(void);
- static VisTableClass * Peek_Temp_Vis_Table(void);
- static CombatNetworkReceiver *Receiver;
- static CombatNetworkReceiverInstanceClass * NetworkReceiver;
- static char ClientString[300]; // used by Get_Client_String
- static char ClientEnumerationString[300]; // used by Get_Client_Enumeration_String
- static bool LastServerConnectionStateBad;
- //
- // Version validation data
- //
- static int ExeKey;
- static int ExeCRC;
- static int StringsCRC;
- //
- // Server-specific data
- //
- static char MessageToSend[MAX_TEXTMESSAGE_LENGTH];
- static char Command[MAX_TEXTMESSAGE_LENGTH];
- static float GraphingY;
- static float BandwidthBarLength;
- static int BandwidthScaler;
- static GameCombatNetworkHandlerClass NetHandler;
- static int Fps;
- static int ThinkCount;
- static cMsgStatList * PClientStatList;
- static cMsgStatListGroup * PServerStatListGroup;
- static bool HaveDoneTeamChangeDialog;
- static bool HaveDoneMotdDialog;
- static VisTableClass * VisTable;
- };
- #endif
|