combatgmode.h 3.8 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/combatgmode.h $*
  25. * *
  26. * $Author:: Tom_s $*
  27. * *
  28. * $Modtime:: 11/10/01 12:34p $*
  29. * *
  30. * $Revision:: 23 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef COMBATGMODE_H
  36. #define COMBATGMODE_H
  37. #ifndef ALWAYS_H
  38. #include "always.h"
  39. #endif
  40. #ifndef GAMEMODE_H
  41. #include "gamemode.h"
  42. #endif
  43. #ifndef COMBAT_H
  44. #include "combat.h"
  45. #endif
  46. /*
  47. **
  48. */
  49. class AudibleSoundClass;
  50. class PhysicsSceneClass;
  51. #define COMBAT_BACKGROUND_MUSIC CombatGameModeClass::BackgroundMusic
  52. /*
  53. ** Game Mode to do the main combat mode
  54. */
  55. class CombatGameModeClass : public GameMajorModeClass {
  56. public:
  57. virtual const char *Name() { return "Combat"; } // the name of this mode
  58. virtual void Init(); // called when the mode is activated
  59. virtual void Shutdown(); // called when the mode is deactivated
  60. virtual void Think(); // called each time through the main loop to think when non-inactive
  61. virtual void Render(); // called each time through the main loop to draw when non-inactive
  62. virtual void Resume(); // activates the mode
  63. virtual void Suspend(); // deactivates the mode (don't shutdown until safe)
  64. void Load_Level();
  65. void Core_Shutdown();
  66. void Core_Restart();
  67. static void Toggle_Multi_Hud( void );
  68. static AudibleSoundClass * BackgroundMusic;
  69. static void Quick_Save( void );
  70. private:
  71. void Combat_Keyboard( void );
  72. static void Load_Registry_Keys(void);
  73. static void Save_Registry_Keys(void);
  74. static int IsHudShown;
  75. static void Post_Load_Id_Uniqueness_Check(void);
  76. static void Post_Load_Dynamic_Object_Filtering(void);
  77. static void Compute_World_Size(void);
  78. static void Spawn_Point_Validation(void);
  79. };
  80. #endif