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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- //*****************************************************************************
- //
- // Copyright (c) 2000 Westwood Studios. All Rights Reserved.
- //
- // cominit.cpp
- //
- // Created on 30 Mar 2001 by Tom Spencer-Smith (Westwood/Vegas)
- //
- // Description:
- //
- // See h file.
- //
- //*****************************************************************************
- #include "cominit.h"
- #include <objbase.h>
- //#include "utility.h"
- //
- // Creating this instance will setup all COM stuff & do cleanup on program exit
- //
- static cComInit global_com_initializer;
- //---------------------------------------------------------------------------
- cComInit::cComInit
- (
- void
- )
- {
- HRESULT hres = ::CoInitialize(NULL);
- if (!SUCCEEDED(hres))
- {
- ::MessageBox(NULL, "Unable to initialize COM.", "Error:", MB_OK | MB_ICONERROR);
- ::exit(0);
- }
- }
- //---------------------------------------------------------------------------
- cComInit::~cComInit
- (
- void
- )
- {
- ::CoUninitialize();
- }
- //---------------------------------------------------------------------------
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