commandochunkids.h 2.8 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/commandochunkids.h $*
  25. * *
  26. * $Author:: Tom_s $*
  27. * *
  28. * $Modtime:: 4/13/00 1:19p $*
  29. * *
  30. * $Revision:: 3 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #ifndef COMMANDOCHUNKID_H
  36. #define COMMANDOCHUNKID_H
  37. #ifndef ALWAYS_H
  38. #include "always.h"
  39. #endif
  40. #ifndef SAVELOADIDS_H
  41. #include "saveloadids.h"
  42. #endif
  43. //#ifndef DEFINITIONCLASSIDS_H
  44. // #include "definitionclassids.h"
  45. //#endif
  46. /*
  47. ** CHUNKIDs
  48. */
  49. enum {
  50. CHUNKID_COMMANDO = CHUNKID_COMMANDO_BEGIN,
  51. CHUNKID_COMMANDO_SOLDIER_OBSERVER,
  52. };
  53. /*
  54. ** CLASSIDs
  55. */
  56. enum {
  57. // CLASSID_GAME_OBJECT_DEF_SOLDIER = CLASSID_GAME_OBJECTS + 1,
  58. };
  59. #endif // COMMANDOCHUNKID_H