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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/comnetrcv.h $*
- * *
- * $Author:: Steve_t $*
- * *
- * $Modtime:: 9/28/01 5:01p $*
- * *
- * $Revision:: 57 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSV_VER)
- #pragma once
- #endif
- #ifndef COMNETRCV_H
- #define COMNETRCV_H
- #include "always.h"
- class cPacket;
- /*
- ** There functions will be called when corresponding packet types are receicved
- */
- class CombatNetworkReceiver {
- public:
- // This may not fit here, but...
- // Server Update function allows the Host to generate any state update packets it wishes.
- virtual bool Server_Update_Dynamic_Objects(bool is_urgent = false) = 0;
- virtual void Server_Send_Delete_Notifications(void) = 0;
- virtual bool Client_Update_Dynamic_Objects(bool is_urgent = false) = 0;
- };
- #endif // COMNETRCV_H
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