comnetrcv.h 2.9 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/comnetrcv.h $*
  25. * *
  26. * $Author:: Steve_t $*
  27. * *
  28. * $Modtime:: 9/28/01 5:01p $*
  29. * *
  30. * $Revision:: 57 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSV_VER)
  36. #pragma once
  37. #endif
  38. #ifndef COMNETRCV_H
  39. #define COMNETRCV_H
  40. #include "always.h"
  41. class cPacket;
  42. /*
  43. ** There functions will be called when corresponding packet types are receicved
  44. */
  45. class CombatNetworkReceiver {
  46. public:
  47. // This may not fit here, but...
  48. // Server Update function allows the Host to generate any state update packets it wishes.
  49. virtual bool Server_Update_Dynamic_Objects(bool is_urgent = false) = 0;
  50. virtual void Server_Send_Delete_Notifications(void) = 0;
  51. virtual bool Client_Update_Dynamic_Objects(bool is_urgent = false) = 0;
  52. };
  53. #endif // COMNETRCV_H