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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/console.h $*
- * *
- * $Author:: Jani_p $*
- * *
- * $Modtime:: 7/25/01 2:12p $*
- * *
- * $Revision:: 12 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef CONSOLE_H
- #define CONSOLE_H
- #ifndef ALWAYS_H
- #include "always.h"
- #endif
- #ifndef GAMEMODE_H
- #include "gamemode.h"
- #endif
- #ifndef BITTYPE_H
- #include "bittype.h"
- #endif
- class WWProfileIterator;
- #define Get_Console() ConsoleGameModeClass::Get_Instance()
- /*
- ** Game (Sub) Mode to display console & fps
- */
- class ConsoleGameModeClass : public GameModeClass {
- public:
-
- virtual const char *Name() { return "Console"; } // the name of this mode
- virtual void Init(); // called when the mode is activated
- virtual void Shutdown(); // called when the mode is deactivated
- virtual void Think(); // called each time through the main loop
- virtual void Render() {} // called each time through the main loop
- void Parse_Input( char * string );
- //void Toggle_FPS( void ) { FPSActive = !FPSActive; }
- bool Is_FPS_Active( void ) { return FPSActive; }
- void Set_FPS_Active( bool onoff ) { FPSActive = onoff; }
- void Toggle_Player_Position( void ) { ShowPlayerPosition = !ShowPlayerPosition; }
- void Set_Player_Position( Vector3 & pos, float facing ) { PlayerPosition = pos; PlayerFacing = facing; }
- void Profile_Command( const char * command );
- static ConsoleGameModeClass * Get_Instance() { return Instance; }
- static void Load_Registry_Keys(void);
- static void Save_Registry_Keys(void);
- private:
- void Clear_Suggestion(void);
- void Accept_Suggestion(char * cmd);
- void Update_Suggestion(char * cmd,bool go_to_next);
-
- enum {
- MAX_INPUT_LINE_LENGTH = 100,
- MAX_DRAWER_CHARS = 4000,
- };
- char InputLine[MAX_INPUT_LINE_LENGTH];
- char HelpLine[MAX_INPUT_LINE_LENGTH];
- char Suggestion[MAX_INPUT_LINE_LENGTH];
- bool InputActive;
- bool FPSActive;
- int FPSFrames;
- float FPSTime;
- float FPSLastTime;
- float FPS;
- bool ShowPlayerPosition;
- Vector3 PlayerPosition;
- float PlayerFacing;
- // Profile Display
- WWProfileIterator * ProfileIterator;
- void Update_Profile( void );
- void Begin_Profile_Log( void );
- void End_Profile_Log( void );
- void Process_Profile_Log( void );
- void Update_Memory_Log( void );
- bool PerformanceSamplingActive;
- DWORD ConsoleInputType;
- int PromptLength;
- static const float LeftMargin;
- static ConsoleGameModeClass * Instance;
- };
- #endif
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