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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/consolecommandevent.cpp $*
- * *
- * $Author:: Tom_s $*
- * *
- * $Modtime:: 10/10/01 7:39p $*
- * *
- * $Revision:: 5 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "consolecommandevent.h"
- #include <stdio.h>
- #include <stdlib.h>
- #include "networkobjectfactory.h"
- #include "gamemode.h"
- #include "cnetwork.h"
- #include "consolefunction.h"
- #include "apppackettypes.h"
- DECLARE_NETWORKOBJECT_FACTORY(cConsoleCommandEvent, NETCLASSID_CONSOLECOMMANDEVENT);
- //-----------------------------------------------------------------------------
- cConsoleCommandEvent::cConsoleCommandEvent(void)
- {
- ::strcpy(Command, "");
- Set_App_Packet_Type(APPPACKETTYPE_CONSOLECOMMANDEVENT);
- }
- //-----------------------------------------------------------------------------
- void
- cConsoleCommandEvent::Init(LPCSTR command)
- {
- WWASSERT(cNetwork::I_Am_Server());
- WWASSERT(command != NULL);
- WWASSERT(::strlen(command) > 0);
- WWASSERT(::strlen(command) < sizeof(Command));
- ::strcpy(Command, command);
- Set_Object_Dirty_Bit(BIT_CREATION, true);
- if (cNetwork::I_Am_Client()) {
- Act();
- }
- }
- //-----------------------------------------------------------------------------
- void
- cConsoleCommandEvent::Act(void)
- {
- WWASSERT(cNetwork::I_Am_Client());
- if (GameModeManager::Find("Combat")->Is_Active()) {
- ConsoleFunctionManager::Parse_Input(Command);
- }
- }
- //-----------------------------------------------------------------------------
- void
- cConsoleCommandEvent::Export_Creation(BitStreamClass & packet)
- {
- WWASSERT(cNetwork::I_Am_Server());
- cNetEvent::Export_Creation(packet);
- packet.Add_Terminated_String(Command);
- //
- // TSS101001
- // Even though this object is reflected to all clients, we can set delete here because
- // TCADN is immediate and reliable.
- //
- Set_Delete_Pending();
- }
- //-----------------------------------------------------------------------------
- void
- cConsoleCommandEvent::Import_Creation(BitStreamClass & packet)
- {
- WWASSERT(cNetwork::I_Am_Only_Client());
- cNetEvent::Import_Creation(packet);
- packet.Get_Terminated_String(Command, sizeof(Command));
- Act();
- Set_Delete_Pending();
- }
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