cshint.cpp 4.1 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/cshint.cpp $*
  25. * *
  26. * $Author:: Tom_s $*
  27. * *
  28. * $Modtime:: 10/18/01 1:46p $*
  29. * *
  30. * $Revision:: 1 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "cshint.h"
  36. #include <stdio.h>
  37. #include <stdlib.h>
  38. #include "debug.h"
  39. #include "networkobjectfactory.h"
  40. #include "cnetwork.h"
  41. #include "networkobjectmgr.h"
  42. #include "apppackettypes.h"
  43. DECLARE_NETWORKOBJECT_FACTORY(cCsHint, NETCLASSID_CSHINT);
  44. //-----------------------------------------------------------------------------
  45. cCsHint::cCsHint(void)
  46. {
  47. SenderId = -1;
  48. SubjectId = -1;
  49. Set_App_Packet_Type(APPPACKETTYPE_CSHINT);
  50. }
  51. //-----------------------------------------------------------------------------
  52. void
  53. cCsHint::Init(int subject_id)
  54. {
  55. WWASSERT(subject_id >= 0);
  56. WWASSERT(cNetwork::I_Am_Only_Client());
  57. SenderId = cNetwork::Get_My_Id();
  58. SubjectId = subject_id;
  59. Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID());
  60. Set_Object_Dirty_Bit(0, BIT_CREATION, true);
  61. //WWDEBUG_SAY(("cCsHint::Init requesting hint for object id %d\n", SubjectId));
  62. }
  63. //-----------------------------------------------------------------------------
  64. void
  65. cCsHint::Act(void)
  66. {
  67. WWASSERT(cNetwork::I_Am_Server());
  68. NetworkObjectClass * p_object = NetworkObjectMgrClass::Find_Object(SubjectId);
  69. if (p_object != NULL)
  70. {
  71. p_object->Increment_Client_Hint_Count(SenderId);
  72. }
  73. Set_Delete_Pending();
  74. }
  75. //-----------------------------------------------------------------------------
  76. void
  77. cCsHint::Export_Creation(BitStreamClass & packet)
  78. {
  79. WWASSERT(cNetwork::I_Am_Only_Client());
  80. cNetEvent::Export_Creation(packet);
  81. packet.Add(SenderId);
  82. packet.Add(SubjectId);
  83. Set_Delete_Pending();
  84. }
  85. //-----------------------------------------------------------------------------
  86. void
  87. cCsHint::Import_Creation(BitStreamClass & packet)
  88. {
  89. WWASSERT(cNetwork::I_Am_Server());
  90. cNetEvent::Import_Creation(packet);
  91. packet.Get(SenderId);
  92. packet.Get(SubjectId);
  93. Act();
  94. }