cspingrequestevent.cpp 4.3 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/cspingrequestevent.cpp $*
  25. * *
  26. * $Author:: Tom_s $*
  27. * *
  28. * $Modtime:: 10/09/01 2:05p $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "cspingrequestevent.h"
  36. #include <stdio.h>
  37. #include <stdlib.h>
  38. #include "debug.h"
  39. #include "networkobjectfactory.h"
  40. #include "cnetwork.h"
  41. #include "networkobjectmgr.h"
  42. #include "apppackettypes.h"
  43. #include "scpingresponseevent.h"
  44. #include "wwprofile.h"
  45. DECLARE_NETWORKOBJECT_FACTORY(cCsPingRequestEvent, NETCLASSID_CSPINGREQUESTEVENT);
  46. //-----------------------------------------------------------------------------
  47. cCsPingRequestEvent::cCsPingRequestEvent(void)
  48. {
  49. SenderId = -1;
  50. PingNumber = -1;
  51. Set_App_Packet_Type(APPPACKETTYPE_CSPINGREQUESTEVENT);
  52. }
  53. //-----------------------------------------------------------------------------
  54. void
  55. cCsPingRequestEvent::Init(int ping_number)
  56. {
  57. //WWDEBUG_SAY(("cCsPingRequestEvent::Init at frame %d\n", WWProfileManager::Get_Frame_Count_Since_Reset()));
  58. WWASSERT(ping_number >= 0);
  59. WWASSERT(cNetwork::I_Am_Only_Client());
  60. SenderId = cNetwork::Get_My_Id();
  61. PingNumber = ping_number;
  62. Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID());
  63. Set_Object_Dirty_Bit(0, BIT_CREATION, true);
  64. }
  65. //-----------------------------------------------------------------------------
  66. void
  67. cCsPingRequestEvent::Act(void)
  68. {
  69. WWASSERT(cNetwork::I_Am_Server());
  70. cScPingResponseEvent * p_event = new cScPingResponseEvent;
  71. p_event->Init(SenderId, PingNumber);
  72. Set_Delete_Pending();
  73. }
  74. //-----------------------------------------------------------------------------
  75. void
  76. cCsPingRequestEvent::Export_Creation(BitStreamClass & packet)
  77. {
  78. //WWDEBUG_SAY(("cCsPingRequestEvent::Export at frame %d\n", WWProfileManager::Get_Frame_Count_Since_Reset()));
  79. WWASSERT(cNetwork::I_Am_Only_Client());
  80. cNetEvent::Export_Creation(packet);
  81. packet.Add(SenderId);
  82. packet.Add(PingNumber);
  83. Set_Delete_Pending();
  84. }
  85. //-----------------------------------------------------------------------------
  86. void
  87. cCsPingRequestEvent::Import_Creation(BitStreamClass & packet)
  88. {
  89. WWASSERT(cNetwork::I_Am_Server());
  90. cNetEvent::Import_Creation(packet);
  91. packet.Get(SenderId);
  92. packet.Get(PingNumber);
  93. Act();
  94. }