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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/commando/dlgcharacteroptions.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 1/07/02 10:56a $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "dlgcharacteroptions.h"
- #include "listctrl.h"
- #include "translatedb.h"
- #include "string_ids.h"
- #include "skinpackagemgr.h"
- #include "skinpackage.h"
- #include "comboboxctrl.h"
- #include "purchasesettings.h"
- #include "viewerctrl.h"
- #include "physicalgameobj.h"
- #include "assets.h"
- #include "savegame.h"
- ////////////////////////////////////////////////////////////////
- //
- // CharacterOptionsMenuClass
- //
- ////////////////////////////////////////////////////////////////
- CharacterOptionsMenuClass::CharacterOptionsMenuClass (void) :
- UnloadDefs (false),
- MenuDialogClass (IDD_OPTIONS_CHARACTER)
- {
- SkinPackageMgrClass::Reset_List ();
- SkinPackageMgrClass::Build_List ();
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // ~CharacterOptionsMenuClass
- //
- ////////////////////////////////////////////////////////////////
- CharacterOptionsMenuClass::~CharacterOptionsMenuClass (void)
- {
- SkinPackageMgrClass::Reset_List ();
- //
- // Unload the definitions as necessary
- //
- if (UnloadDefs) {
- DefinitionMgrClass::Free_Definitions ();
- }
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // On_Init_Dialog
- //
- ////////////////////////////////////////////////////////////////
- void
- CharacterOptionsMenuClass::On_Init_Dialog (void)
- {
- Ensure_Definitions_Are_Loaded ();
- ComboBoxCtrlClass *combo_box = (ComboBoxCtrlClass *)Get_Dlg_Item (IDC_PACKAGE_COMBO);
- if (combo_box != NULL) {
- const StringClass &curr_package_name = SkinPackageMgrClass::Get_Current_Package ().Get_Name ();
- //
- // Add an entry for each package to the combobox
- //
- int count = SkinPackageMgrClass::Get_Package_Count ();
- for (int index = 0; index < count; index ++) {
-
- //
- // Add this entry to the combobox
- //
- const StringClass &name = SkinPackageMgrClass::Get_Package (index)->Get_Name ();
- WideStringClass wide_name;
- wide_name.Convert_From (name);
- int item_index = combo_box->Add_String (wide_name);
-
- //
- // Select this entry if its the active package
- //
- if (name.Compare_No_Case (curr_package_name) == 0) {
- combo_box->Set_Curr_Sel (item_index);
- }
- }
- //
- // Ensure that at least the first entry is selected
- //
- int curr_sel = combo_box->Get_Curr_Sel ();
- if (curr_sel == -1) {
- curr_sel = 0;
- combo_box->Set_Curr_Sel (curr_sel);
- }
- }
- //
- // Fill in the list of characters that can be overridden
- //
- Fill_Character_Combobox ();
- MenuDialogClass::On_Init_Dialog ();
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // On_Command
- //
- ////////////////////////////////////////////////////////////////
- void
- CharacterOptionsMenuClass::On_Command (int ctrl_id, int message_id, DWORD param)
- {
- MenuDialogClass::On_Command (ctrl_id, message_id, param);
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Fill_Character_Combobox
- //
- ////////////////////////////////////////////////////////////////
- void
- CharacterOptionsMenuClass::Fill_Character_Combobox (void)
- {
- PurchaseSettingsDefClass *settings1 = PurchaseSettingsDefClass::Find_Definition (PurchaseSettingsDefClass::TYPE_CLASSES, PurchaseSettingsDefClass::TEAM_GDI);
- PurchaseSettingsDefClass *settings2 = PurchaseSettingsDefClass::Find_Definition (PurchaseSettingsDefClass::TYPE_CLASSES, PurchaseSettingsDefClass::TEAM_NOD);
- if (settings1 == NULL || settings2 == NULL) {
- return ;
- }
- ComboBoxCtrlClass *combo_box = (ComboBoxCtrlClass *)Get_Dlg_Item (IDC_CHARACTER_COMBO);
- if (combo_box == NULL) {
- return ;
- }
- //
- // Fill in the GDI characters
- //
- const int MAX_ENTRIES = 10;
- for (int index = 0; index < MAX_ENTRIES; index ++) {
-
- int item_index = combo_box->Add_String (settings1->Get_Name (index));
- if (item_index != -1) {
- combo_box->Set_Item_Data (item_index, settings1->Get_Definition (index));
- }
- }
- //
- // Fill in the NOD characters
- //
- for (index = 0; index < MAX_ENTRIES; index ++) {
-
- int item_index = combo_box->Add_String (settings2->Get_Name (index));
- if (item_index != -1) {
- combo_box->Set_Item_Data (item_index, settings2->Get_Definition (index));
- }
- }
- //
- // Select the first entry by default
- //
- combo_box->Set_Curr_Sel (0);
- On_Character_Selected (0);
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // On_ComboBoxCtrl_Sel_Change
- //
- ////////////////////////////////////////////////////////////////
- void
- CharacterOptionsMenuClass::On_ComboBoxCtrl_Sel_Change
- (
- ComboBoxCtrlClass * combo_ctrl,
- int ctrl_id,
- int old_sel,
- int new_sel
- )
- {
- if (ctrl_id == IDC_PACKAGE_COMBO) {
-
- //
- // Select the current package and populate the skin list control
- //
- SkinPackageMgrClass::Set_Current_Package (new_sel);
-
- } else if (ctrl_id == IDC_CHARACTER_COMBO) {
- On_Character_Selected (new_sel);
- }
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // On_Character_Selected
- //
- ////////////////////////////////////////////////////////////////
- void
- CharacterOptionsMenuClass::On_Character_Selected (int index)
- {
- ComboBoxCtrlClass *combo_box = (ComboBoxCtrlClass *)Get_Dlg_Item (IDC_CHARACTER_COMBO);
- if (combo_box == NULL) {
- return ;
- }
-
- //
- // Display the model for this purchase
- //
- uint32 definition_id = combo_box->Get_Item_Data (index);
- Display_Default_Model (definition_id);
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Display_Default_Model
- //
- ////////////////////////////////////////////////////////////////
- void
- CharacterOptionsMenuClass::Display_Default_Model (int definition_id)
- {
- //
- // Lookup the definition that goes with this character
- //
- DefinitionClass *definition = DefinitionMgrClass::Find_Definition (definition_id);
- if (definition != NULL) {
- PhysicalGameObjDef *phys_game_obj_def = static_cast<PhysicalGameObjDef *> (definition);
-
- //
- // Now, lookup the physics definition that this game object uses
- //
- DefinitionClass *phys_def = DefinitionMgrClass::Find_Definition (phys_game_obj_def->Get_Phys_Def_ID ());
- if (phys_def != NULL) {
-
- //
- // Display the model that this physics definition requires
- //
- const char *model_name = ((PhysDefClass *)phys_def)->Get_Model_Name ();
- Display_Model (model_name);
- }
- }
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Display_Model
- //
- ////////////////////////////////////////////////////////////////
- void
- CharacterOptionsMenuClass::Display_Model (const char *model_name)
- {
- ViewerCtrlClass *viewer_ctrl = (ViewerCtrlClass *)Get_Dlg_Item (IDC_MODEL_VIEWER);
- if (viewer_ctrl == NULL) {
- return ;
- }
- //
- // Create and display model
- //
- RenderObjClass *model = ::Create_Render_Obj_From_Filename (model_name);
- viewer_ctrl->Set_Model (model);
- viewer_ctrl->Set_Animation ("S_A_HUMAN.H_A_A0A0");
- viewer_ctrl->Set_Interface_Mode (ViewerCtrlClass::Z_ROTATION, 45.0F);
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Ensure_Definitions_Are_Loaded
- //
- ////////////////////////////////////////////////////////////////
- void
- CharacterOptionsMenuClass::Ensure_Definitions_Are_Loaded (void)
- {
- if (DefinitionMgrClass::Get_First () != NULL) {
- return ;
- }
- //
- // Force load the definitions as necessary
- //
- SaveGameManager::Load_Definitions ();
- UnloadDefs = true;
- return ;
- }
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