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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : commando *
- * *
- * $Archive:: /Commando/Code/commando/dlgcncserverinfo.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 1/15/02 8:19p $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "dlgcncserverinfo.h"
- #include "gamedata.h"
- #include "resource.h"
- #include "listctrl.h"
- #include "imagectrl.h"
- #include "playertype.h"
- #include "combat.h"
- #include "playermanager.h"
- #include "player.h"
- #include "soldier.h"
- #include "gameinitmgr.h"
- #include "gamemode.h"
- #include "input.h"
- #include "healthbarctrl.h"
- #include "basecontroller.h"
- #include "building.h"
- #include "damage.h"
- #include "vehicle.h"
- #include "resource.h"
- #include "WOLGMode.h"
- #include <WWOnline\WOLUser.h>
- #include "translatedb.h"
- #include "string_ids.h"
- #include "mousemgr.h"
- #include "directinput.h"
- ////////////////////////////////////////////////////////////////
- // Local constants
- ////////////////////////////////////////////////////////////////
- enum
- {
- COL_OPTION,
- COL_VALUE,
- };
- ////////////////////////////////////////////////////////////////
- //
- // CNCServerInfoDialogClass
- //
- ////////////////////////////////////////////////////////////////
- CNCServerInfoDialogClass::CNCServerInfoDialogClass (void) :
- MenuDialogClass (IDD_CNC_SERVER_INFO)
- {
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // ~CNCServerInfoDialogClass
- //
- ////////////////////////////////////////////////////////////////
- CNCServerInfoDialogClass::~CNCServerInfoDialogClass (void)
- {
- GameInitMgrClass::Continue_Game ();
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // On_Init_Dialog
- //
- ////////////////////////////////////////////////////////////////
- void
- CNCServerInfoDialogClass::On_Init_Dialog (void)
- {
- MenuDialogClass::On_Init_Dialog ();
- MouseMgrClass::Show_Cursor (false);
- //
- // Get a pointer to the list control
- //
- ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_LIST_CTRL);
- if (list_ctrl != NULL) {
- //
- // Configure the columns
- //
- list_ctrl->Add_Column (TRANSLATE (IDS_MENU_SERVER_OPTION), 0.5F, Vector3 (1, 1, 1));
- list_ctrl->Add_Column (TRANSLATE (IDS_MENU_VALUE), 0.5F, Vector3 (1, 1, 1));
- //
- // Get the current description of the game
- //
- WideStringClass description;
- The_Game ()->Get_Description (description);
- const WCHAR *buffer = description.Peek_Buffer ();
- const WCHAR DELIMITER = L'\t';
- const WCHAR NEWLINE = L'\n';
- //
- // Fill the settings into the list control
- //
- WideStringClass string (100, true);
- int list_index = 0;
- int item_index = 0;
- int index = 0;
- while (buffer[index] != 0) {
-
- if (buffer[index] == DELIMITER) {
-
- //
- // Insert a new entry
- //
- item_index = list_ctrl->Insert_Entry (list_index ++, string);
- string.Get_Buffer (100)[0] = 0;
- } else if (buffer[index] == NEWLINE) {
- //
- // Fill in the setting value
- //
- item_index = list_ctrl->Set_Entry_Text (item_index, COL_VALUE, string);
- string.Get_Buffer (100)[0] = 0;
- } else {
- //
- // Simply add this character to the string
- //
- string += buffer[index];
- }
- index ++;
- }
- }
- //
- // Activate the menu game mode (if necessary)
- //
- GameModeClass *menu_game_mode = GameModeManager::Find ("Menu");
- if (menu_game_mode != NULL && menu_game_mode->Is_Active () == false) {
- menu_game_mode->Activate ();
- }
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // On_Frame_Update
- //
- ////////////////////////////////////////////////////////////////
- void
- CNCServerInfoDialogClass::On_Frame_Update (void)
- {
- //
- // End the dialog when the user releases the player list key
- //
- int dik_id = Input::Get_Primary_Key_For_Function (INPUT_FUNCTION_SERVER_INFO_TOGGLE);
- if ((DirectInput::Get_Keyboard_Button (dik_id) & DirectInput::DI_BUTTON_HELD) == 0) {
- End_Dialog ();
- }
- return ;
- }
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