dlgcncwinscreen.h 4.3 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : commando *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/dlgcncwinscreen.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 1/07/02 3:31p $*
  29. * *
  30. * $Revision:: 6 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __DLGCNCWINSCREEN_H
  39. #define __DLGCNCWINSCREEN_H
  40. #include "menudialog.h"
  41. #include "player.h"
  42. #include "widestring.h"
  43. #include "render2d.h"
  44. #include "menubackdrop.h"
  45. //////////////////////////////////////////////////////////////////////
  46. //
  47. // CNCWinScreenMenuClass
  48. //
  49. //////////////////////////////////////////////////////////////////////
  50. class CNCWinScreenMenuClass : public MenuDialogClass
  51. {
  52. public:
  53. ///////////////////////////////////////////////////////////////////
  54. // Public constructors/destructors
  55. ///////////////////////////////////////////////////////////////////
  56. CNCWinScreenMenuClass (void);
  57. ~CNCWinScreenMenuClass (void);
  58. ///////////////////////////////////////////////////////////////////
  59. // Public methods
  60. ///////////////////////////////////////////////////////////////////
  61. //
  62. // Inherited
  63. //
  64. void On_Init_Dialog (void);
  65. void On_Destroy (void);
  66. void Render (void);
  67. void On_Command (int ctrl_id, int mesage_id, DWORD param);
  68. void On_Menu_Activate (bool onoff);
  69. void On_Frame_Update (void);
  70. //
  71. // Control population control
  72. //
  73. void Populate_Player_Lists (int team_id, int list_ctrl_id);
  74. void Build_Player_Display_Name (const cPlayer *player, WideStringClass &outName);
  75. //
  76. // Static methods
  77. //
  78. static void Close_Dialog (void);
  79. private:
  80. ////////////////////////////////////////////////////////////////
  81. // Private methods
  82. ////////////////////////////////////////////////////////////////
  83. static int __cdecl ListSortCallback (const void *elem1, const void *elem2);
  84. ////////////////////////////////////////////////////////////////
  85. // Private member data
  86. ////////////////////////////////////////////////////////////////
  87. RenderObjClass * HeaderModel;
  88. Render2DClass BlackoutRenderer;
  89. MenuBackDropClass WinScreenBackdrop;
  90. float UpdateTimer;
  91. bool ShowLadderPoints;
  92. static CNCWinScreenMenuClass * _TheInstance;
  93. static const float UpdateIntervalS;
  94. };
  95. #endif //__DLGCNCWINSCREEN_H