dlgcontrols.cpp 5.3 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Combat *
  23. * *
  24. * $Archive:: /Commando/Code/commando/dlgcontrols.cpp $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 11/09/01 1:27p $*
  29. * *
  30. * $Revision:: 5 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "dlgcontrols.h"
  36. #include "dlgcontroltabs.h"
  37. #include "dlgcontrolsaveload.h"
  38. #include "resource.h"
  39. #include "tabctrl.h"
  40. #include "dialogresource.h"
  41. #include "inputconfigmgr.h"
  42. ////////////////////////////////////////////////////////////////
  43. // Static member initialization
  44. ////////////////////////////////////////////////////////////////
  45. ControlsMenuClass * ControlsMenuClass::_TheInstance = NULL;
  46. ////////////////////////////////////////////////////////////////
  47. //
  48. // ControlsMenuClass
  49. //
  50. ////////////////////////////////////////////////////////////////
  51. ControlsMenuClass::ControlsMenuClass (void) :
  52. MenuDialogClass (IDD_MENU_CONTROLS)
  53. {
  54. _TheInstance = this;
  55. return ;
  56. }
  57. ////////////////////////////////////////////////////////////////
  58. //
  59. // ~ControlsMenuClass
  60. //
  61. ////////////////////////////////////////////////////////////////
  62. ControlsMenuClass::~ControlsMenuClass (void)
  63. {
  64. _TheInstance = NULL;
  65. return ;
  66. }
  67. ////////////////////////////////////////////////////////////////
  68. //
  69. // On_Init_Dialog
  70. //
  71. ////////////////////////////////////////////////////////////////
  72. void
  73. ControlsMenuClass::On_Init_Dialog (void)
  74. {
  75. TabCtrlClass *tab_ctrl = (TabCtrlClass *)Get_Dlg_Item (IDC_CONTROL_TABCTRL);
  76. if (tab_ctrl != NULL) {
  77. //
  78. // Add the tabs to the control
  79. //
  80. TABCTRL_ADD_TAB (tab_ctrl, ControlsBasicMvmtTabClass);
  81. TABCTRL_ADD_TAB (tab_ctrl, ControlsAttackTabClass);
  82. TABCTRL_ADD_TAB (tab_ctrl, ControlsWeaponsTabClass);
  83. TABCTRL_ADD_TAB (tab_ctrl, ControlsLookTabClass);
  84. TABCTRL_ADD_TAB (tab_ctrl, ControlsMultiPlayTabClass);
  85. }
  86. MenuDialogClass::On_Init_Dialog ();
  87. return ;
  88. }
  89. ////////////////////////////////////////////////////////////////
  90. //
  91. // On_Command
  92. //
  93. ////////////////////////////////////////////////////////////////
  94. void
  95. ControlsMenuClass::On_Command (int ctrl_id, int message_id, DWORD param)
  96. {
  97. switch (ctrl_id)
  98. {
  99. case IDCANCEL:
  100. case IDC_MENU_BACK_BUTTON:
  101. Apply_Changes ();
  102. break;
  103. case IDC_DEFAULTS_BUTTON:
  104. InputConfigMgrClass::Load_Default_Configuration ();
  105. break;
  106. case IDC_SAVELOAD_BUTTON:
  107. START_DIALOG (ControlSaveLoadMenuClass);
  108. break;
  109. }
  110. MenuDialogClass::On_Command (ctrl_id, message_id, param);
  111. return ;
  112. }
  113. ////////////////////////////////////////////////////////////////
  114. //
  115. // Apply_Changes
  116. //
  117. ////////////////////////////////////////////////////////////////
  118. void
  119. ControlsMenuClass::Apply_Changes (void)
  120. {
  121. //
  122. // Apply the changes on each tab
  123. //
  124. TabCtrlClass *tab_ctrl = (TabCtrlClass *)Get_Dlg_Item (IDC_CONTROL_TABCTRL);
  125. if (tab_ctrl != NULL) {
  126. if (tab_ctrl->Apply_Changes_On_Tabs ()) {
  127. //
  128. // Save the changes
  129. //
  130. InputConfigMgrClass::Save_Current_Configuration ();
  131. }
  132. }
  133. return;
  134. }
  135. ////////////////////////////////////////////////////////////////
  136. //
  137. // Reload
  138. //
  139. ////////////////////////////////////////////////////////////////
  140. void
  141. ControlsMenuClass::Reload (void)
  142. {
  143. //
  144. // Ask each tab to reload its data
  145. //
  146. TabCtrlClass *tab_ctrl = (TabCtrlClass *)Get_Dlg_Item (IDC_CONTROL_TABCTRL);
  147. if (tab_ctrl != NULL) {
  148. tab_ctrl->Reload_Tabs ();
  149. }
  150. return ;
  151. }