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dlgcontrolslisttab.h 4.5 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Combat *
  23. * *
  24. * $Archive:: /Commando/Code/commando/dlgcontrolslisttab.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 1/15/02 5:52p $*
  29. * *
  30. * $Revision:: 7 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __DLGCONTROLSLISTTAB_H
  39. #define __DLGCONTROLSLISTTAB_H
  40. #include "childdialog.h"
  41. #include "resource.h"
  42. #include "vector.h"
  43. #include "dlgmessagebox.h"
  44. ////////////////////////////////////////////////////////////////
  45. // Forward declarations
  46. ////////////////////////////////////////////////////////////////
  47. class InputCtrlClass;
  48. ////////////////////////////////////////////////////////////////
  49. //
  50. // ControlsListTabClass
  51. //
  52. ////////////////////////////////////////////////////////////////
  53. class ControlsListTabClass : public ChildDialogClass, public Observer<DlgMsgBoxEvent>
  54. {
  55. public:
  56. ////////////////////////////////////////////////////////////////
  57. // Public constructors/destructors
  58. ////////////////////////////////////////////////////////////////
  59. ControlsListTabClass (int res_id);
  60. ////////////////////////////////////////////////////////////////
  61. // Public methods
  62. ////////////////////////////////////////////////////////////////
  63. //
  64. // Inherited
  65. //
  66. void On_Init_Dialog (void);
  67. void On_Reload (void);
  68. bool On_InputCtrl_Get_Key_Info (InputCtrlClass *viewer_ctrl, int ctrl_id, int vkey_id, WideStringClass &key_name, int *game_key_id);
  69. //
  70. // Configuration
  71. //
  72. void Add_Function (int function_id, int pri_ctrl_id, int sec_ctrl_id);
  73. //
  74. // Notifications
  75. //
  76. void HandleNotification (DlgMsgBoxEvent &event);
  77. protected:
  78. ////////////////////////////////////////////////////////////////
  79. // Protected methods
  80. ////////////////////////////////////////////////////////////////
  81. void Load_Key_Mappings (void);
  82. int Find_Function_By_Key (int curr_function_id, int key_id);
  83. void Remap_Key (int ctrl_id, int function_id, int input_id);
  84. void Clear_Key (int key_id, bool clear_zoom);
  85. void Prompt_User (void);
  86. const WCHAR * Get_Function_Name (int function_id);
  87. ////////////////////////////////////////////////////////////////
  88. // Protected member data
  89. ////////////////////////////////////////////////////////////////
  90. DynamicVectorClass<int> FunctionIDList;
  91. DynamicVectorClass<int> PrimaryCtrlIDList;
  92. DynamicVectorClass<int> SecondaryCtrlIDList;
  93. int PendingOldFunctionID;
  94. int PendingCtrlID;
  95. int PendingFunctionID;
  96. int PendingDIK_ID;
  97. };
  98. #endif //__DLGCONTROLSLISTTAB_H