| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119 |
- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/commando/dlgcontrolslisttab.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 1/15/02 5:52p $*
- * *
- * $Revision:: 7 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __DLGCONTROLSLISTTAB_H
- #define __DLGCONTROLSLISTTAB_H
- #include "childdialog.h"
- #include "resource.h"
- #include "vector.h"
- #include "dlgmessagebox.h"
- ////////////////////////////////////////////////////////////////
- // Forward declarations
- ////////////////////////////////////////////////////////////////
- class InputCtrlClass;
- ////////////////////////////////////////////////////////////////
- //
- // ControlsListTabClass
- //
- ////////////////////////////////////////////////////////////////
- class ControlsListTabClass : public ChildDialogClass, public Observer<DlgMsgBoxEvent>
- {
- public:
-
- ////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////
- ControlsListTabClass (int res_id);
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
- //
- // Inherited
- //
- void On_Init_Dialog (void);
- void On_Reload (void);
- bool On_InputCtrl_Get_Key_Info (InputCtrlClass *viewer_ctrl, int ctrl_id, int vkey_id, WideStringClass &key_name, int *game_key_id);
- //
- // Configuration
- //
- void Add_Function (int function_id, int pri_ctrl_id, int sec_ctrl_id);
- //
- // Notifications
- //
- void HandleNotification (DlgMsgBoxEvent &event);
- protected:
- ////////////////////////////////////////////////////////////////
- // Protected methods
- ////////////////////////////////////////////////////////////////
- void Load_Key_Mappings (void);
- int Find_Function_By_Key (int curr_function_id, int key_id);
- void Remap_Key (int ctrl_id, int function_id, int input_id);
- void Clear_Key (int key_id, bool clear_zoom);
- void Prompt_User (void);
- const WCHAR * Get_Function_Name (int function_id);
- ////////////////////////////////////////////////////////////////
- // Protected member data
- ////////////////////////////////////////////////////////////////
- DynamicVectorClass<int> FunctionIDList;
- DynamicVectorClass<int> PrimaryCtrlIDList;
- DynamicVectorClass<int> SecondaryCtrlIDList;
- int PendingOldFunctionID;
- int PendingCtrlID;
- int PendingFunctionID;
- int PendingDIK_ID;
- };
- #endif //__DLGCONTROLSLISTTAB_H
|