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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/commando/dlgcontroltabs.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 11/09/01 1:45p $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __DLGCONTROLTABS_H
- #define __DLGCONTROLTABS_H
- #include "dlgcontrolslisttab.h"
- #include "resource.h"
- ////////////////////////////////////////////////////////////////
- // Forward declarations
- ////////////////////////////////////////////////////////////////
- ////////////////////////////////////////////////////////////////
- //
- // ControlsBasicMvmtTabClass
- //
- ////////////////////////////////////////////////////////////////
- class ControlsBasicMvmtTabClass : public ControlsListTabClass
- {
- public:
- ControlsBasicMvmtTabClass (void);
- };
- ////////////////////////////////////////////////////////////////
- //
- // ControlsMultiPlayTabClass
- //
- ////////////////////////////////////////////////////////////////
- class ControlsMultiPlayTabClass : public ControlsListTabClass
- {
- public:
- ControlsMultiPlayTabClass (void);
- };
- ////////////////////////////////////////////////////////////////
- //
- // ControlsMiscTabClass
- //
- ////////////////////////////////////////////////////////////////
- class ControlsMiscTabClass : public ControlsListTabClass
- {
- public:
- ControlsMiscTabClass (void);
- };
- ////////////////////////////////////////////////////////////////
- //
- // ControlsLookTabClass
- //
- ////////////////////////////////////////////////////////////////
- class ControlsLookTabClass : public ControlsListTabClass
- {
- public:
- ControlsLookTabClass (void);
- void On_Init_Dialog (void);
- bool On_Apply (void);
- void On_Reload (void);
- private:
- void Load_Controls (void);
- };
- ////////////////////////////////////////////////////////////////
- //
- // ControlsWeaponsTabClass
- //
- ////////////////////////////////////////////////////////////////
- class ControlsWeaponsTabClass : public ControlsListTabClass
- {
- public:
- ControlsWeaponsTabClass (void);
- };
- ////////////////////////////////////////////////////////////////
- //
- // ControlsAttackTabClass
- //
- ////////////////////////////////////////////////////////////////
- class ControlsAttackTabClass : public ControlsListTabClass
- {
- public:
- ControlsAttackTabClass (void);
- void On_Init_Dialog (void);
- bool On_Apply (void);
- void On_Reload (void);
- private:
- void Load_Controls (void);
- };
- #endif //__DLGCONTROLTABS_H
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