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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/commando/dlgcredits.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 1/27/02 11:33a $*
- * *
- * $Revision:: 5 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "dlgcredits.h"
- #include "wwfile.h"
- #include "ffactory.h"
- ////////////////////////////////////////////////////////////////
- //
- // CreditsMenuClass
- //
- ////////////////////////////////////////////////////////////////
- CreditsMenuClass::CreditsMenuClass (void) :
- MenuDialogClass (IDD_OPTIONS_CREDITS)
- {
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // On_Init_Dialog
- //
- ////////////////////////////////////////////////////////////////
- void
- CreditsMenuClass::On_Init_Dialog (void)
- {
- const char *CREDITS_TXT_FILENAME = "credits.txt";
- //
- // Open the text file
- //
- FileClass *credits_txt_file = _TheFileFactory->Get_File (CREDITS_TXT_FILENAME);
- if (credits_txt_file != NULL && credits_txt_file->Is_Available ()) {
- if (credits_txt_file->Open ()) {
-
- //
- // Read the data from the file
- //
- int size = credits_txt_file->Size ();
- StringClass ascii_text;
- credits_txt_file->Read (ascii_text.Get_Buffer (size + 1), size);
- ascii_text.Peek_Buffer ()[size] = 0;
- //
- // Convert the text to wide character format and
- // strip off any carriage-returns
- //
- WideStringClass wide_text;
- WCHAR *buffer = wide_text.Get_Buffer (size + 1);
- int dest_index = 0;
- int len = ascii_text.Get_Length ();
- for (int index = 0; index < len; index ++) {
- if (ascii_text[index] != '\r') {
- buffer[dest_index ++] = (unsigned char)ascii_text[index];
- }
- }
- buffer[dest_index] = 0;
- //
- // Put the text into the control
- //
- Set_Dlg_Item_Text (IDC_CREDITS_EDIT, wide_text);
- }
-
- //
- // Close the text file
- //
- _TheFileFactory->Return_File (credits_txt_file);
- }
-
- MenuDialogClass::On_Init_Dialog ();
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // On_Command
- //
- ////////////////////////////////////////////////////////////////
- void
- CreditsMenuClass::On_Command (int ctrl_id, int message_id, DWORD param)
- {
- MenuDialogClass::On_Command (ctrl_id, message_id, param);
- return ;
- }
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