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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/commando/dlgevacharacterstab.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 9/10/01 8:21a $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "dlgevacharacterstab.h"
- ////////////////////////////////////////////////////////////////
- //
- // On_Init_Dialog
- //
- ////////////////////////////////////////////////////////////////
- void
- EvaCharactersTabClass::On_Init_Dialog (void)
- {
- Set_Encyclopedia_Type (EncyclopediaMgrClass::TYPE_CHARACTER);
- ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_LIST_CTRL);
- DialogTextClass *affiliation_ctrl = (DialogTextClass *)Get_Dlg_Item (IDC_AFFILIATION_STATIC);
- DialogTextClass *description_ctrl = (DialogTextClass *)Get_Dlg_Item (IDC_DESCRIPTION_STATIC);
- ViewerCtrlClass *viewer_ctrl = (ViewerCtrlClass *)Get_Dlg_Item (IDC_VIEWER_CTRL);
- //
- // Let the base class know which controls to use
- //
- Set_List_Ctrl (list_ctrl);
- Set_Description_Ctrl (description_ctrl);
- Set_Affiliation_Ctrl (affiliation_ctrl);
- Set_Viewer_Ctrl (viewer_ctrl);
- //
- // Let the base class know where to get its data
- //
- Set_INI_Filename ("characters.ini");
-
- EvaViewerTabClass::On_Init_Dialog ();
- return ;
- }
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