dlgevaweaponstab.cpp 3.1 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Combat *
  23. * *
  24. * $Archive:: /Commando/Code/commando/dlgevaweaponstab.cpp $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 8/28/01 2:06p $*
  29. * *
  30. * $Revision:: 4 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "dlgevaweaponstab.h"
  36. ////////////////////////////////////////////////////////////////
  37. //
  38. // On_Init_Dialog
  39. //
  40. ////////////////////////////////////////////////////////////////
  41. void
  42. EvaWeaponsTabClass::On_Init_Dialog (void)
  43. {
  44. Set_Encyclopedia_Type (EncyclopediaMgrClass::TYPE_WEAPON);
  45. ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_LIST_CTRL);
  46. DialogTextClass *description_ctrl = (DialogTextClass *)Get_Dlg_Item (IDC_DESCRIPTION_STATIC);
  47. ViewerCtrlClass *viewer_ctrl = (ViewerCtrlClass *)Get_Dlg_Item (IDC_VIEWER_CTRL);
  48. //
  49. // Let the base class know which controls to use
  50. //
  51. Set_List_Ctrl (list_ctrl);
  52. Set_Description_Ctrl (description_ctrl);
  53. Set_Viewer_Ctrl (viewer_ctrl);
  54. //
  55. // Let the base class know where to get its data
  56. //
  57. Set_INI_Filename ("weapons.ini");
  58. EvaViewerTabClass::On_Init_Dialog ();
  59. return ;
  60. }