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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/Commando/dlgloadspgame.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 2/23/02 12:05p $*
- * *
- * $Revision:: 29 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "dlgloadspgame.h"
- #include "listctrl.h"
- #include "dialogresource.h"
- #include "gamedata.h"
- #include "gamemode.h"
- #include "gameinitmgr.h"
- #include "savegame.h"
- #include "devoptions.h"
- #include "translatedb.h"
- #include "string_ids.h"
- #include "campaign.h"
- #include "dialogmgr.h"
- #include "renegadedialogmgr.h"
- #include "god.h"
- #include "registry.h"
- #include "_globals.h"
- #include "dialogtests.h"
- #include "specialbuilds.h"
- ////////////////////////////////////////////////////////////////
- // Local constants
- ////////////////////////////////////////////////////////////////
- static enum
- {
- MBEVENT_DELETE_PROMPT = 1,
- };
- static enum
- {
- COL_DATE = 0,
- COL_TIME,
- COL_NAME
- };
- ////////////////////////////////////////////////////////////////
- // Static member initialization
- ////////////////////////////////////////////////////////////////
- LoadSPGameMenuClass * LoadSPGameMenuClass::_TheInstance = NULL;
- ////////////////////////////////////////////////////////////////
- //
- // On_Init_Dialog
- //
- ////////////////////////////////////////////////////////////////
- void
- LoadSPGameMenuClass::On_Init_Dialog (void)
- {
- //
- // Get a pointer to the list control
- //
- ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_LOAD_GAME_LIST_CTRL);
- if (list_ctrl != NULL) {
- //
- // Configure the columns
- //
- list_ctrl->Add_Column (TRANSLATE (IDS_MENU_TIME), 0.25F, Vector3 (1, 1, 1));
- list_ctrl->Add_Column (TRANSLATE (IDS_MENU_DATE), 0.25F, Vector3 (1, 1, 1));
- list_ctrl->Add_Column (TRANSLATE (IDS_MENU_TEXT177), 0.5F, Vector3 (1, 1, 1));
- //
- // Build the lists
- //
- int start_index = 0;
- //start_index = Build_List ("data\\*.mix", start_index);
- //start_index = Build_List ("data\\m??_*.mix", start_index);
- StringClass file_filter;
- file_filter = "data\\m*.mix";
- #ifdef WWDEBUG
- if (cDevOptions::FilterLevelFiles.Is_False()) {
- file_filter = "data\\*.mix";
- }
- #endif // WWDEBUG
- start_index = Build_List (file_filter, start_index);
- Build_List ("data\\save\\*.sav", start_index);
- //
- // Sort the list and select the first entry
- //
- list_ctrl->Sort (LoadListSortCallback, MAKELONG (CurrSortCol, IsSortAscending));
- list_ctrl->Set_Curr_Sel (0);
- Update_Button_State ();
- //
- // Update the sort marker
- //
- ListCtrlClass::SORT_TYPE type = IsSortAscending ? ListCtrlClass::SORT_ASCENDING : ListCtrlClass::SORT_DESCENDING;
- list_ctrl->Set_Sort_Designator (CurrSortCol, type);
- }
- MenuDialogClass::On_Init_Dialog ();
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Build_List
- //
- ////////////////////////////////////////////////////////////////
- int
- LoadSPGameMenuClass::Build_List (const char *search_string, int start_index)
- {
- ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_LOAD_GAME_LIST_CTRL);
- WIN32_FIND_DATA find_info = { 0 };
- BOOL keep_going = TRUE;
- HANDLE file_find = NULL;
- //
- // Get the path to the directory we'll be searching
- //
- StringClass path_name;
- const char *search_dir = ::strrchr (search_string, '\\');
- if (search_dir != NULL) {
- //
- // Strip the search mask from the string
- //
- path_name = search_string;
- int len = ::strlen (search_string);
- int index = search_dir - search_string;
- path_name.Erase (index, len - index);
- }
-
- //
- // Build a list of all the saved games we know about
- //
- int index = start_index;
- for (file_find = ::FindFirstFile (search_string, &find_info);
- (file_find != INVALID_HANDLE_VALUE) && keep_going;
- keep_going = ::FindNextFile (file_find, &find_info))
- {
- // if (1 || Is_Game_Allowed( find_info.cFileName ) ) {
- if ( Is_Game_Allowed( find_info.cFileName ) ) {
- //
- // Get the user description and map name from the file
- //
- WideStringClass description;
- WideStringClass map_name;
- SaveGameManager::Smart_Peek_Description (find_info.cFileName, description, map_name);
- //
- // Default to the map name if we don't have a description
- //
- if (description.Is_Empty ()) {
- description = map_name;
- }
- // Get rank
- int rank = Get_Game_Rank( find_info.cFileName );
- // Modify description for games with a rank
- if ( rank ) {
- int mission = atoi( find_info.cFileName+1 );
- switch ( mission ) {
- case 0: description = TRANSLATE( IDS_LoadScreen_Tutorial_Item_00_Title ); break;
- case 1: description = TRANSLATE( IDS_Enc_Miss_Title_M01_01 ); break;
- case 2: description = TRANSLATE( IDS_Enc_Miss_Title_M02_01 ); break;
- case 3: description = TRANSLATE( IDS_Enc_Miss_Title_M03_01 ); break;
- case 4: description = TRANSLATE( IDS_Enc_Miss_Title_M04_01 ); break;
- case 5: description = TRANSLATE( IDS_Enc_Miss_Title_M05_01 ); break;
- case 6: description = TRANSLATE( IDS_Enc_Miss_Title_M06_01 ); break;
- case 7: description = TRANSLATE( IDS_Enc_Miss_Title_M07_01 ); break;
- case 8: description = TRANSLATE( IDS_Enc_Miss_Title_M08_01 ); break;
- case 9: description = TRANSLATE( IDS_Enc_Miss_Title_M09_01 ); break;
- case 10: description = TRANSLATE( IDS_Enc_Miss_Title_M10_01 ); break;
- case 11: description = TRANSLATE( IDS_Enc_Miss_Title_M11_01 ); break;
- case 13: description = TRANSLATE( IDS_LoadScreen_MX0_Title ); break;
- }
- }
-
- //
- // Get the time this file was last written
- //
- SYSTEMTIME system_time = { 0 };
- FILETIME local_time = { 0 };
- ::FileTimeToLocalFileTime (&find_info.ftLastWriteTime, &local_time);
- ::FileTimeToSystemTime (&local_time, &system_time);
- //
- // Build the time and date strings
- //
- WideStringClass time_string;
- WideStringClass date_string;
- time_string.Format (L"%d:%02d:%02d", system_time.wHour, system_time.wMinute, system_time.wSecond);
- date_string.Format (L"%d/%d/%d", system_time.wMonth, system_time.wDay, system_time.wYear);
- //
- // Add this entry to the list control
- //
- int item_index = list_ctrl->Insert_Entry (index ++, time_string);
- if (item_index >= 0) {
- list_ctrl->Set_Entry_Text (item_index, 1, date_string);
- list_ctrl->Set_Entry_Text (item_index, 2, description);
- for ( int i = 0; i < rank; i++ ) {
- list_ctrl->Add_Icon (item_index, 2, "IF_LRGSTAR.TGA");
- }
- //
- // Build the full path to the file
- //
- StringClass file_path = path_name;
- file_path += "\\";
- file_path += find_info.cFileName;
-
- list_ctrl->Set_Entry_Data (item_index, 0, (uint32)new FILETIME(local_time));
- list_ctrl->Set_Entry_Data (item_index, 1, (uint32)new StringClass(file_path));
- list_ctrl->Set_Entry_Data (item_index, 2, (uint32)new StringClass(find_info.cFileName));
- }
- }
- }
- if (file_find != INVALID_HANDLE_VALUE) {
- ::FindClose (file_find);
- }
- return index;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Is_Game_Allowed
- //
- ////////////////////////////////////////////////////////////////
- bool
- LoadSPGameMenuClass::Is_Game_Allowed
- (
- const char * filename
- )
- {
- // Determine if this game is valid to present in the load game menu
- // All save games (.SAV) are allowed
- if ( ::strlen( filename ) > 4 && ::stricmp( filename + (::strlen( filename ) - 4), ".SAV" ) == 0 ) {
- return true;
- }
- // All save games not in the form Mxx.MIX are allowed
- if ( ( ::strlen( filename ) != 7 ) ||
- ( ::stricmp( filename + (::strlen( filename ) - 4), ".MIX" ) != 0 ) ||
- ( ::toupper( *filename ) != 'M' ) ) {
- return true;
- }
- // if we have a rank, allow it
- return ( Get_Game_Rank( filename ) > 0 );
- }
- ////////////////////////////////////////////////////////////////
- //
- // Get_Game_Rank
- //
- ////////////////////////////////////////////////////////////////
- int
- LoadSPGameMenuClass::Get_Game_Rank
- (
- const char * filename
- )
- {
- // Strip extention (so we can pass in .MIX, or .LSD
- StringClass name = filename;
- if ( name.Get_Length() > 4 ) {
- name.Erase( name.Get_Length()-4, 4 );
- }
- RegistryClass * registry = new RegistryClass( APPLICATION_SUB_KEY_NAME_MISSION_RANKS );
- WWASSERT( registry );
- int rank = 0;
- if ( registry->Is_Valid() ) {
- rank = registry->Get_Int( name, 0 );
- }
- delete registry;
- return rank;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Set_Game_Rank
- //
- ////////////////////////////////////////////////////////////////
- void
- LoadSPGameMenuClass::Set_Game_Rank
- (
- const char * filename,
- int rank
- )
- {
- // Strip extention
- StringClass name = filename;
- if ( name.Get_Length() > 4 ) {
- name.Erase( name.Get_Length()-4, 4 );
- }
- RegistryClass * registry = new RegistryClass( APPLICATION_SUB_KEY_NAME_MISSION_RANKS );
- WWASSERT( registry );
- if ( registry->Is_Valid() ) {
- int old_rank = registry->Get_Int( name, 0 );
- // Set to the max of old and rank
- if ( old_rank > rank ) {
- rank = old_rank;
- }
- registry->Set_Int( name, rank );
- }
- delete registry;
- }
- ////////////////////////////////////////////////////////////////
- //
- // On_ListCtrl_Column_Click
- //
- ////////////////////////////////////////////////////////////////
- void
- LoadSPGameMenuClass::On_ListCtrl_Column_Click
- (
- ListCtrlClass *list_ctrl,
- int ctrl_id,
- int col_index
- )
- {
- if (ctrl_id == IDC_LOAD_GAME_LIST_CTRL) {
- //
- // Determine
- //
- if (col_index == CurrSortCol) {
- IsSortAscending = !IsSortAscending;
- } else {
- CurrSortCol = col_index;
- IsSortAscending = true;
- }
- //
- // Sort the list by the column that was clicked
- //
- list_ctrl->Sort (LoadListSortCallback, MAKELONG (CurrSortCol, IsSortAscending));
- //
- // Update the sort marker
- //
- ListCtrlClass::SORT_TYPE type = IsSortAscending ? ListCtrlClass::SORT_ASCENDING : ListCtrlClass::SORT_DESCENDING;
- list_ctrl->Set_Sort_Designator (CurrSortCol, type);
- }
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // On_ListCtrl_Delete_Entry
- //
- ////////////////////////////////////////////////////////////////
- void
- LoadSPGameMenuClass::On_ListCtrl_Delete_Entry
- (
- ListCtrlClass *list_ctrl,
- int ctrl_id,
- int item_index
- )
- {
- if (ctrl_id == IDC_LOAD_GAME_LIST_CTRL) {
-
- //
- // Remove the data we associated with this entry
- //
- FILETIME *file_time = (FILETIME *)list_ctrl->Get_Entry_Data (item_index, 0);
- StringClass *path = (StringClass *)list_ctrl->Get_Entry_Data (item_index, 1);
- StringClass *filename = (StringClass *)list_ctrl->Get_Entry_Data (item_index, 2);
- list_ctrl->Set_Entry_Data (item_index, 0, 0);
- list_ctrl->Set_Entry_Data (item_index, 1, 0);
- list_ctrl->Set_Entry_Data (item_index, 2, 0);
-
- //
- // Free the data
- //
- if (file_time != NULL) {
- delete file_time;
- }
-
- if (path != NULL) {
- delete path;
- }
-
- if (filename != NULL) {
- delete filename;
- }
- }
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // LoadListSortCallback
- //
- ////////////////////////////////////////////////////////////////
- int CALLBACK
- LoadSPGameMenuClass::LoadListSortCallback (ListCtrlClass *list_ctrl, int item_index1, int item_index2, uint32 user_param)
- {
- int retval = 0;
- //
- // Get the sorting params
- //
- int sort_col_index = LOWORD (user_param);
- BOOL sort_ascending = HIWORD (user_param);
- if (sort_col_index == 0 || sort_col_index == 1) {
-
- //
- // Sort by time
- //
- FILETIME *file_time1 = (FILETIME *)list_ctrl->Get_Entry_Data (item_index1, 0);
- FILETIME *file_time2 = (FILETIME *)list_ctrl->Get_Entry_Data (item_index2, 0);
- retval = ::CompareFileTime (file_time1, file_time2);
- } else {
-
- //
- // Sort by name
- //
- const WCHAR *name1 = list_ctrl->Get_Entry_Text (item_index1, 2);
- const WCHAR *name2 = list_ctrl->Get_Entry_Text (item_index2, 2);
- retval = ::wcsicmp (name1, name2);
- }
- //
- // Invert the return value if we are sorting descendingly
- //
- if (sort_ascending == false) {
- retval = -retval;
- }
- return retval;
- }
- ////////////////////////////////////////////////////////////////
- //
- // On_Command
- //
- ////////////////////////////////////////////////////////////////
- void
- LoadSPGameMenuClass::On_Command (int ctrl_id, int message_id, DWORD param)
- {
- switch (ctrl_id)
- {
- case IDC_LOAD_GAME_BUTTON:
- case IDOK:
- Load_Game ();
- break;
- case IDC_DELETE_GAME_BUTTON:
- Delete_Game (true);
- break;
- }
- MenuDialogClass::On_Command (ctrl_id, message_id, param);
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Load_Game
- //
- ////////////////////////////////////////////////////////////////
- void
- LoadSPGameMenuClass::Load_Game (void)
- {
- #ifndef MULTIPLAYERDEMO
- //
- // Get a pointer to the list control
- //
- ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_LOAD_GAME_LIST_CTRL);
- if (list_ctrl == NULL) {
- return ;
- }
- #if 0 // MOVED BELOW AND TO DIFFICULTY SELECTION
- //
- // End the current game before we load the new one
- //
- if (GameModeManager::Find ("Combat")->Is_Suspended ()) {
- GameInitMgrClass::End_Game();
- GameModeManager::Safely_Deactivate ();
- }
- #endif
- //
- // Get the currently selected entry
- //
- int item_index = list_ctrl->Get_Curr_Sel ();
- if (item_index != -1) {
- //
- // Get the name of the map
- //
- StringClass *filename = (StringClass *)list_ctrl->Get_Entry_Data (item_index, 2);
- StringClass save_name(filename->Peek_Buffer(),true);
- StringClass map_name(0,true);
- int mission = 0;
- if (SaveGameManager::Peek_Map_Name (save_name, map_name)) {
- mission = cGameData::Get_Mission_Number_From_Map_Name( map_name );
- } else {
- mission = cGameData::Get_Mission_Number_From_Map_Name( save_name );
- }
- CampaignManager::Select_Backdrop_Number( mission ); // Force default loading screen
- bool is_replay = Get_Game_Rank( save_name ) > 0;
- if ( is_replay ) {
- // if replay
- DifficultyMenuClass * dialog = new DifficultyMenuClass();
- dialog->Set_Replay( save_name );
- dialog->Start_Dialog();
- dialog->Release_Ref();
- } else {
- //
- // End the current game before we load the new one
- //
- if (GameModeManager::Find ("Combat")->Is_Suspended ()) {
- GameInitMgrClass::End_Game();
- GameModeManager::Safely_Deactivate ();
- }
- //
- // Load the map
- //
- GameInitMgrClass::Initialize_SP ();
- GameInitMgrClass::Start_Game (save_name, -1, 0);
- }
- }
- cGod::Reset_Inventory();
- return ;
- #endif // !MULTIPLAYERDEMO
- }
- ////////////////////////////////////////////////////////////////
- //
- // On_ListCtrl_Sel_Change
- //
- ////////////////////////////////////////////////////////////////
- void
- LoadSPGameMenuClass::On_ListCtrl_Sel_Change
- (
- ListCtrlClass *list_ctrl,
- int ctrl_id,
- int old_index,
- int new_index
- )
- {
- Update_Button_State ();
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Update_Button_State
- //
- ////////////////////////////////////////////////////////////////
- void
- LoadSPGameMenuClass::Update_Button_State (void)
- {
- bool enable = false;
- //
- // Get a pointer to the list control
- //
- ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_LOAD_GAME_LIST_CTRL);
- if (list_ctrl == NULL) {
- return ;
- }
- //
- // Get the currently selected entry
- //
- int item_index = list_ctrl->Get_Curr_Sel ();
- if (item_index != -1) {
- //
- // Get the filename associated with this entry
- //
- if (list_ctrl->Get_Entry_Data (item_index, 0) != NULL) {
- StringClass filename = ((StringClass *)list_ctrl->Get_Entry_Data (item_index, 1))->Peek_Buffer ();
-
- //
- // Check to see if this is a saved game or a level file.
- //
- int len = filename.Get_Length ();
- if (len >= 4 && ::lstrcmpi ((filename.Peek_Buffer () + (len - 4)), ".mix") != 0) {
- enable = true;
- }
- }
- //
- // Change the enable state of the button
- //
- Get_Dlg_Item (IDC_DELETE_GAME_BUTTON)->Enable (enable);
- }
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // On_ListCtrl_DblClk
- //
- ////////////////////////////////////////////////////////////////
- void
- LoadSPGameMenuClass::On_ListCtrl_DblClk
- (
- ListCtrlClass *list_ctrl,
- int ctrl_id,
- int item_index
- )
- {
- Load_Game ();
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Delete_Game
- //
- ////////////////////////////////////////////////////////////////
- void
- LoadSPGameMenuClass::Delete_Game (bool prompt)
- {
- //
- // Get a pointer to the list control
- //
- ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_LOAD_GAME_LIST_CTRL);
- if (list_ctrl == NULL) {
- return ;
- }
- //
- // Get the currently selected entry
- //
- int item_index = list_ctrl->Get_Curr_Sel ();
- if (item_index != -1) {
- //
- // Determine what filename this entry refers to
- //
- if (list_ctrl->Get_Entry_Data (item_index, 0) != NULL) {
- StringClass filename = ((StringClass *)list_ctrl->Get_Entry_Data (item_index, 1))->Peek_Buffer ();
- // Never delete .MIX files
- int len = filename.Get_Length ();
- if (len >= 4 && ::lstrcmpi ((filename.Peek_Buffer () + (len - 4)), ".mix") != 0) {
- if (prompt) {
- //
- // Build a confirmation message to display to the user
- //
- WideStringClass message;
- message.Format (TRANSLATE (IDS_MENU_DELETE_SAVE_MSG),
- list_ctrl->Get_Entry_Text (item_index, COL_NAME));
- //
- // Display a message to the user asking if they really want to do this...
- //
- DlgMsgBox::DoDialog (TRANSLATE (IDS_MENU_DELETE_SAVE_TITLE), message, DlgMsgBox::YesNo,
- this, MBEVENT_DELETE_PROMPT);
- } else {
- //
- // Delete the file and remove its entry from the list
- //
- if (::DeleteFile (filename) != 0) {
- list_ctrl->Delete_Entry (item_index);
- }
- }
- }
- }
- }
- Update_Button_State ();
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // HandleNotification
- //
- ////////////////////////////////////////////////////////////////
- void
- LoadSPGameMenuClass::HandleNotification (DlgMsgBoxEvent &event)
- {
- if (event.Get_User_Data () == MBEVENT_DELETE_PROMPT) {
-
- //
- // The user has confirmed the delete, so delete the file
- //
- if (event.Event () == DlgMsgBoxEvent::Yes) {
- Delete_Game (false);
- }
- }
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Display
- //
- ////////////////////////////////////////////////////////////////
- void
- LoadSPGameMenuClass::Display (void)
- {
- #ifndef MULTIPLAYERDEMO
- //
- // Create the dialog if necessary, otherwise simply bring it to the front
- //
- if (_TheInstance == NULL) {
- START_DIALOG (LoadSPGameMenuClass);
- } else {
- if (_TheInstance->Is_Active_Menu () == false) {
- DialogMgrClass::Rollback (_TheInstance);
- }
- }
- return ;
- #endif // !MULTIPLAYERDEMO
- }
- ////////////////////////////////////////////////////////////////
- //
- // On_Last_Menu_Ending
- //
- ////////////////////////////////////////////////////////////////
- void
- LoadSPGameMenuClass::On_Last_Menu_Ending (void)
- {
- RenegadeDialogMgrClass::Goto_Location (RenegadeDialogMgrClass::LOC_MAIN_MENU);
- return ;
- }
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