dlgmainmenu.h 4.3 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Combat *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/dlgmainmenu.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 12/06/01 4:20p $*
  29. * *
  30. * $Revision:: 6 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __DLG_MAIN_MENU_H
  39. #define __DLG_MAIN_MENU_H
  40. #include "menudialog.h"
  41. #include "resource.h"
  42. ////////////////////////////////////////////////////////////////
  43. // Forward declarations
  44. ////////////////////////////////////////////////////////////////
  45. class RenderObjClass;
  46. ////////////////////////////////////////////////////////////////
  47. //
  48. // MainMenuDialogClass
  49. //
  50. ////////////////////////////////////////////////////////////////
  51. class MainMenuDialogClass : public MenuDialogClass
  52. {
  53. public:
  54. ////////////////////////////////////////////////////////////////
  55. // Public constructors/destructors
  56. ////////////////////////////////////////////////////////////////
  57. MainMenuDialogClass (void);
  58. ~MainMenuDialogClass (void);
  59. ////////////////////////////////////////////////////////////////
  60. // Public methods
  61. ////////////////////////////////////////////////////////////////
  62. //
  63. // Notifications
  64. //
  65. void On_Command (int ctrl_id, int mesage_id, DWORD param);
  66. //
  67. // Transition support
  68. //
  69. DialogTransitionClass * Get_Transition_In (DialogBaseClass *prev_dlg);
  70. DialogTransitionClass * Get_Transition_Out (DialogBaseClass *next_dlg);
  71. //
  72. // Singleton access
  73. //
  74. static void Display (void);
  75. static MainMenuDialogClass * Get_Instance (void) { return _TheInstance; }
  76. protected:
  77. ////////////////////////////////////////////////////////////////
  78. // Protected methods
  79. ////////////////////////////////////////////////////////////////
  80. void On_Init_Dialog (void);
  81. void On_Menu_Activate (bool onoff);
  82. void Update_Version_Number (void);
  83. StringClass Choose_Skirmish_Map (void);
  84. private:
  85. ////////////////////////////////////////////////////////////////
  86. // Private member data
  87. ////////////////////////////////////////////////////////////////
  88. RenderObjClass * LogoModel;
  89. RenderObjClass * TitleTransModel;
  90. RenderObjClass * GizmoModel;
  91. bool IsStartingPractice;
  92. static bool Animated;
  93. static MainMenuDialogClass * _TheInstance;
  94. };
  95. #endif //__DLG_MAIN_MENU_H