dlgmpingameteamchat.cpp 3.4 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Combat *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/dlgmpingameteamchat.cpp $*
  25. * *
  26. * Author:: Tom SS *
  27. * *
  28. * $Modtime:: 10/12/01 3:50p $*
  29. * *
  30. * $Revision:: 1 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "dlgmpingameteamchat.h"
  36. #include "cnetwork.h"
  37. #include "dialogcontrol.h"
  38. #include "dialogmgr.h"
  39. #include "gamedata.h"
  40. #include "cstextobj.h"
  41. #include "sctextobj.h"
  42. ////////////////////////////////////////////////////////////////
  43. //
  44. // MPIngameTeamChatPopupClass
  45. //
  46. ////////////////////////////////////////////////////////////////
  47. void
  48. MPIngameTeamChatPopupClass::On_Init_Dialog (void)
  49. {
  50. WWASSERT(The_Game() != NULL);
  51. Set_Background_Darkened(false);
  52. PopupDialogClass::On_Init_Dialog ();
  53. }
  54. ////////////////////////////////////////////////////////////////
  55. //
  56. // On_Key_Down
  57. //
  58. ////////////////////////////////////////////////////////////////
  59. bool
  60. MPIngameTeamChatPopupClass::On_Key_Down (uint32 key_id, uint32 key_data)
  61. {
  62. bool retval = false;
  63. retval = PopupDialogClass::On_Key_Down (key_id, key_data);
  64. if (key_id == VK_RETURN)
  65. {
  66. WideStringClass msg = Get_Dlg_Item_Text(IDC_MULTIPLAY_INGAME_CHAT_EDIT);
  67. if (msg.Get_Length() > 0)
  68. {
  69. cCsTextObj * p_message = new cCsTextObj;
  70. p_message->Init(msg, TEXT_MESSAGE_TEAM, cNetwork::Get_My_Id(), -1);
  71. }
  72. End_Dialog ();
  73. }
  74. return retval;
  75. }