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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/Commando/dlgmpingameteamchat.cpp $*
- * *
- * Author:: Tom SS *
- * *
- * $Modtime:: 10/12/01 3:50p $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "dlgmpingameteamchat.h"
- #include "cnetwork.h"
- #include "dialogcontrol.h"
- #include "dialogmgr.h"
- #include "gamedata.h"
- #include "cstextobj.h"
- #include "sctextobj.h"
- ////////////////////////////////////////////////////////////////
- //
- // MPIngameTeamChatPopupClass
- //
- ////////////////////////////////////////////////////////////////
- void
- MPIngameTeamChatPopupClass::On_Init_Dialog (void)
- {
- WWASSERT(The_Game() != NULL);
- Set_Background_Darkened(false);
- PopupDialogClass::On_Init_Dialog ();
- }
- ////////////////////////////////////////////////////////////////
- //
- // On_Key_Down
- //
- ////////////////////////////////////////////////////////////////
- bool
- MPIngameTeamChatPopupClass::On_Key_Down (uint32 key_id, uint32 key_data)
- {
- bool retval = false;
- retval = PopupDialogClass::On_Key_Down (key_id, key_data);
- if (key_id == VK_RETURN)
- {
- WideStringClass msg = Get_Dlg_Item_Text(IDC_MULTIPLAY_INGAME_CHAT_EDIT);
- if (msg.Get_Length() > 0)
- {
- cCsTextObj * p_message = new cCsTextObj;
- p_message->Init(msg, TEXT_MESSAGE_TEAM, cNetwork::Get_My_Id(), -1);
- }
- End_Dialog ();
- }
-
- return retval;
- }
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