dlgmplangamelist.h 4.4 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Combat *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/dlgmplangamelist.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 1/04/02 4:12p $*
  29. * *
  30. * $Revision:: 12 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __DLG_MP_LAN_GAME_LIST_H
  39. #define __DLG_MP_LAN_GAME_LIST_H
  40. #include "menudialog.h"
  41. #include "resource.h"
  42. #include <WWLib\Signaler.h>
  43. class DlgPasswordPrompt;
  44. ////////////////////////////////////////////////////////////////
  45. //
  46. // MPLanGameListMenuClass
  47. //
  48. ////////////////////////////////////////////////////////////////
  49. class MPLanGameListMenuClass : public MenuDialogClass,
  50. protected Signaler<DlgPasswordPrompt>
  51. {
  52. public:
  53. ////////////////////////////////////////////////////////////////
  54. // Public constructors/destructors
  55. ////////////////////////////////////////////////////////////////
  56. MPLanGameListMenuClass (void);
  57. ~MPLanGameListMenuClass();
  58. ////////////////////////////////////////////////////////////////
  59. // Public methods
  60. ////////////////////////////////////////////////////////////////
  61. void On_Init_Dialog (void);
  62. void On_Destroy (void);
  63. void On_Command (int ctrl_id, int mesage_id, DWORD param);
  64. bool On_Key_Down(uint32 key_id, uint32 key_data);
  65. static void Set_Update_Nickname(void) { UpdateNickname = true; }
  66. void On_ListCtrl_Delete_Entry (ListCtrlClass *list_ctrl, int ctrl_id, int item_index);
  67. void On_ListCtrl_DblClk (ListCtrlClass *list_ctrl, int ctrl_id, int item_index);
  68. void On_EditCtrl_Change(EditCtrlClass* edit, int id);
  69. //
  70. // Singleton access
  71. //
  72. static void Display (void);
  73. static MPLanGameListMenuClass * Get_Instance (void) { return _TheInstance; }
  74. protected:
  75. ////////////////////////////////////////////////////////////////
  76. // Protected methods
  77. ////////////////////////////////////////////////////////////////
  78. //
  79. // Inherited
  80. //
  81. void On_Last_Menu_Ending (void);
  82. void On_Frame_Update (void);
  83. void Update_Game_List (void);
  84. void Join_Game (void);
  85. void ReceiveSignal(DlgPasswordPrompt&);
  86. void Connect_To_Server (void);
  87. ////////////////////////////////////////////////////////////////
  88. // Protected member data
  89. ////////////////////////////////////////////////////////////////
  90. int UpdateTimer;
  91. static bool UpdateNickname;
  92. static MPLanGameListMenuClass * _TheInstance;
  93. };
  94. #endif //__DLG_MP_LAN_GAME_LIST_H