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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/Commando/dlgmplangamelist.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 1/04/02 4:12p $*
- * *
- * $Revision:: 12 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __DLG_MP_LAN_GAME_LIST_H
- #define __DLG_MP_LAN_GAME_LIST_H
- #include "menudialog.h"
- #include "resource.h"
- #include <WWLib\Signaler.h>
- class DlgPasswordPrompt;
- ////////////////////////////////////////////////////////////////
- //
- // MPLanGameListMenuClass
- //
- ////////////////////////////////////////////////////////////////
- class MPLanGameListMenuClass : public MenuDialogClass,
- protected Signaler<DlgPasswordPrompt>
- {
- public:
-
- ////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////
- MPLanGameListMenuClass (void);
- ~MPLanGameListMenuClass();
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
- void On_Init_Dialog (void);
- void On_Destroy (void);
- void On_Command (int ctrl_id, int mesage_id, DWORD param);
- bool On_Key_Down(uint32 key_id, uint32 key_data);
-
- static void Set_Update_Nickname(void) { UpdateNickname = true; }
-
- void On_ListCtrl_Delete_Entry (ListCtrlClass *list_ctrl, int ctrl_id, int item_index);
- void On_ListCtrl_DblClk (ListCtrlClass *list_ctrl, int ctrl_id, int item_index);
- void On_EditCtrl_Change(EditCtrlClass* edit, int id);
- //
- // Singleton access
- //
- static void Display (void);
- static MPLanGameListMenuClass * Get_Instance (void) { return _TheInstance; }
- protected:
- ////////////////////////////////////////////////////////////////
- // Protected methods
- ////////////////////////////////////////////////////////////////
- //
- // Inherited
- //
- void On_Last_Menu_Ending (void);
- void On_Frame_Update (void);
- void Update_Game_List (void);
- void Join_Game (void);
- void ReceiveSignal(DlgPasswordPrompt&);
- void Connect_To_Server (void);
- ////////////////////////////////////////////////////////////////
- // Protected member data
- ////////////////////////////////////////////////////////////////
- int UpdateTimer;
- static bool UpdateNickname;
- static MPLanGameListMenuClass * _TheInstance;
- };
- #endif //__DLG_MP_LAN_GAME_LIST_H
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