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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/Commando/dlgsavegame.cpp $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 12/18/01 5:23p $*
- * *
- * $Revision:: 16 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "dlgsavegame.h"
- #include "listctrl.h"
- #include "dialogresource.h"
- #include "gamedata.h"
- #include "gamemode.h"
- #include "gameinitmgr.h"
- #include "savegame.h"
- #include "ffactory.h"
- #include "commandosaveload.h"
- #include "translatedb.h"
- #include "string_ids.h"
- #include "editctrl.h"
- ////////////////////////////////////////////////////////////////
- // Local constants
- ////////////////////////////////////////////////////////////////
- static enum
- {
- MBEVENT_OVERWRITE_PROMPT = 1,
- MBEVENT_DELETE_PROMPT,
- };
- static enum
- {
- COL_DATE = 0,
- COL_TIME,
- COL_NAME
- };
- ////////////////////////////////////////////////////////////////
- //
- // On_Init_Dialog
- //
- ////////////////////////////////////////////////////////////////
- void
- SaveGameMenuClass::On_Init_Dialog (void)
- {
- //
- // Get a pointer to the list control
- //
- ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_LOAD_GAME_LIST_CTRL);
- if (list_ctrl != NULL) {
- //
- // Configure the columns
- //
- list_ctrl->Add_Column (TRANSLATE (IDS_MENU_TIME), 0.25F, Vector3 (1, 1, 1));
- list_ctrl->Add_Column (TRANSLATE (IDS_MENU_DATE), 0.25F, Vector3 (1, 1, 1));
- list_ctrl->Add_Column (TRANSLATE (IDS_MENU_TEXT179), 0.5F, Vector3 (1, 1, 1));
- }
- //
- // Limit the amount of text you can type into the edit control
- //
- EditCtrlClass *edit_ctrl = (EditCtrlClass *)Get_Dlg_Item (IDC_FILENAME_EDIT);
- if (edit_ctrl) {
- edit_ctrl->Set_Text_Limit (64);
- }
-
- //
- // Populate the list
- //
- Reload_List (NULL);
- Update_Text_Field ();
- Update_Button_State ();
- MenuDialogClass::On_Init_Dialog ();
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // On_ListCtrl_Column_Click
- //
- ////////////////////////////////////////////////////////////////
- void
- SaveGameMenuClass::On_ListCtrl_Column_Click
- (
- ListCtrlClass *list_ctrl,
- int ctrl_id,
- int col_index
- )
- {
- if (ctrl_id == IDC_LOAD_GAME_LIST_CTRL) {
- //
- // Determine
- //
- if (col_index == CurrSortCol) {
- IsSortAscending = !IsSortAscending;
- } else {
- CurrSortCol = col_index;
- IsSortAscending = true;
- }
- //
- // Sort the list by the column that was clicked
- //
- list_ctrl->Sort (LoadListSortCallback, MAKELONG (CurrSortCol, IsSortAscending));
- //
- // Update the sort marker
- //
- ListCtrlClass::SORT_TYPE type = IsSortAscending ? ListCtrlClass::SORT_ASCENDING : ListCtrlClass::SORT_DESCENDING;
- list_ctrl->Set_Sort_Designator (CurrSortCol, type);
- }
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // On_ListCtrl_Delete_Entry
- //
- ////////////////////////////////////////////////////////////////
- void
- SaveGameMenuClass::On_ListCtrl_Delete_Entry
- (
- ListCtrlClass *list_ctrl,
- int ctrl_id,
- int item_index
- )
- {
- if (ctrl_id == IDC_LOAD_GAME_LIST_CTRL) {
-
- //
- // Remove the data we associated with this entry
- //
- FILETIME *file_time = (FILETIME *)list_ctrl->Get_Entry_Data (item_index, 0);
- StringClass *filename = (StringClass *)list_ctrl->Get_Entry_Data (item_index, 2);
- list_ctrl->Set_Entry_Data (item_index, 0, 0);
- list_ctrl->Set_Entry_Data (item_index, 2, 0);
- if (file_time != NULL) {
- delete file_time;
- }
- if (filename != NULL) {
- delete filename;
- }
- }
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // LoadListSortCallback
- //
- ////////////////////////////////////////////////////////////////
- int CALLBACK
- SaveGameMenuClass::LoadListSortCallback (ListCtrlClass *list_ctrl, int item_index1, int item_index2, uint32 user_param)
- {
- int retval = 0;
- //
- // Get the sorting params
- //
- int sort_col_index = LOWORD (user_param);
- BOOL sort_ascending = HIWORD (user_param);
- if (list_ctrl->Get_Entry_Data (item_index1, 0) == NULL) {
- retval = -1;
- } else if (list_ctrl->Get_Entry_Data (item_index2, 0) == NULL) {
- retval = 1;
- } else {
- if (sort_col_index == 0 || sort_col_index == 1) {
-
- //
- // Sort by time
- //
- FILETIME *file_time1 = (FILETIME *)list_ctrl->Get_Entry_Data (item_index1, 0);
- FILETIME *file_time2 = (FILETIME *)list_ctrl->Get_Entry_Data (item_index2, 0);
- retval = ::CompareFileTime (file_time1, file_time2);
- } else {
-
- //
- // Sort by name
- //
- const WCHAR *name1 = list_ctrl->Get_Entry_Text (item_index1, 2);
- const WCHAR *name2 = list_ctrl->Get_Entry_Text (item_index2, 2);
- retval = ::wcsicmp (name1, name2);
- }
- //
- // Invert the return value if we are sorting descendingly
- //
- if (sort_ascending == false) {
- retval = -retval;
- }
- }
- return retval;
- }
- ////////////////////////////////////////////////////////////////
- //
- // On_Command
- //
- ////////////////////////////////////////////////////////////////
- void
- SaveGameMenuClass::On_Command (int ctrl_id, int message_id, DWORD param)
- {
- switch (ctrl_id)
- {
- case IDC_SAVE_GAME_BUTTON:
- Save_Game (true);
- break;
- case IDC_DELETE_GAME_BUTTON:
- Delete_Game (true);
- break;
- }
- MenuDialogClass::On_Command (ctrl_id, message_id, param);
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Save_Game
- //
- ////////////////////////////////////////////////////////////////
- void
- SaveGameMenuClass::Save_Game (bool prompt)
- {
- //
- // Get a pointer to the list control
- //
- ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_LOAD_GAME_LIST_CTRL);
- if (list_ctrl == NULL) {
- return ;
- }
- //
- // Don't save if the save button was disabled
- //
- if (Is_Dlg_Item_Enabled (IDC_SAVE_GAME_BUTTON) == false) {
- return ;
- }
- //
- // Get the currently selected entry
- //
- int item_index = list_ctrl->Get_Curr_Sel ();
- if (item_index != -1) {
- //
- // Determine what filename to save under
- //
- StringClass full_path;
- bool save_file = true;
- if (list_ctrl->Get_Entry_Data (item_index, 0) == NULL) {
- Get_Unique_Save_Filename (full_path);
- } else {
- StringClass filename = ((StringClass *)list_ctrl->Get_Entry_Data (item_index, 2))->Peek_Buffer ();
- //
- // Build a full filename
- //
- full_path = "save\\";
- full_path += filename;
- //
- // Display a message to the user asking if they really want to do this...
- //
- if (prompt) {
- DlgMsgBox::DoDialog (IDS_MENU_SAVE_OVERWRITE_TITLE, IDS_MENU_SAVE_OVERWRITE_MSG,
- DlgMsgBox::YesNo, this, MBEVENT_OVERWRITE_PROMPT);
- save_file = false;
- }
- }
- if (save_file) {
- if (Check_HD_Space ()) {
- //
- // Save the game
- //
- SaveGameManager::Set_Description (Get_Dlg_Item_Text (IDC_FILENAME_EDIT));
- SaveGameManager::Save_Game( full_path, &_CommandoSaveLoad, NULL );
- //
- // Quit out of the dialog
- //
- End_Dialog ();
- }
- }
- }
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // On_ListCtrl_DblClk
- //
- ////////////////////////////////////////////////////////////////
- void
- SaveGameMenuClass::On_ListCtrl_DblClk
- (
- ListCtrlClass *list_ctrl,
- int ctrl_id,
- int item_index
- )
- {
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Get_Unique_Save_Filename
- //
- ////////////////////////////////////////////////////////////////
- void
- SaveGameMenuClass::Get_Unique_Save_Filename (StringClass &filename)
- {
- int slot = 1;
- bool done = false;
- while (!done) {
- filename.Format ("save\\savegame%.2d.sav", slot ++);
-
- //
- // Check to see if this file exists
- //
- FileClass *file= _TheWritingFileFactory->Get_File (filename);
- if ( file ) {
- file->Open ();
- done = !file->Is_Available ();
- _TheWritingFileFactory->Return_File (file);
- }
- }
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Update_Text_Field
- //
- ////////////////////////////////////////////////////////////////
- void
- SaveGameMenuClass::Update_Text_Field (void)
- {
- //
- // Get a pointer to the list control
- //
- ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_LOAD_GAME_LIST_CTRL);
- if (list_ctrl == NULL) {
- return ;
- }
- //
- // Get the currently selected entry
- //
- int curr_sel = list_ctrl->Get_Curr_Sel ();
- if (curr_sel != -1) {
- //
- // Update the text field with the name of this save game
- //
- if (list_ctrl->Get_Entry_Data (curr_sel, 0) != NULL) {
- Set_Dlg_Item_Text (IDC_FILENAME_EDIT, list_ctrl->Get_Entry_Text (curr_sel, 2));
- } else {
- Set_Dlg_Item_Text (IDC_FILENAME_EDIT, L"");
- }
- } else {
- Set_Dlg_Item_Text (IDC_FILENAME_EDIT, L"");
- }
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // On_ListCtrl_Sel_Change
- //
- ////////////////////////////////////////////////////////////////
- void
- SaveGameMenuClass::On_ListCtrl_Sel_Change
- (
- ListCtrlClass *list_ctrl,
- int ctrl_id,
- int old_index,
- int new_index
- )
- {
- Update_Text_Field ();
- Update_Button_State ();
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Delete_Game
- //
- ////////////////////////////////////////////////////////////////
- void
- SaveGameMenuClass::Delete_Game (bool prompt)
- {
- //
- // Get a pointer to the list control
- //
- ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_LOAD_GAME_LIST_CTRL);
- if (list_ctrl == NULL) {
- return ;
- }
- //
- // Get the currently selected entry
- //
- int item_index = list_ctrl->Get_Curr_Sel ();
- if (item_index != -1) {
- //
- // Determine what filename this entry refers to
- //
- if (list_ctrl->Get_Entry_Data (item_index, 0) != NULL) {
- StringClass filename = ((StringClass *)list_ctrl->Get_Entry_Data (item_index, 2))->Peek_Buffer ();
- if (prompt) {
- //
- // Build a confirmation message to display to the user
- //
- WideStringClass message;
- message.Format (TRANSLATE (IDS_MENU_DELETE_SAVE_MSG),
- list_ctrl->Get_Entry_Text (item_index, COL_NAME));
- //
- // Display a message to the user asking if they really want to do this...
- //
- DlgMsgBox::DoDialog (TRANSLATE (IDS_MENU_DELETE_SAVE_TITLE), message, DlgMsgBox::YesNo,
- this, MBEVENT_DELETE_PROMPT);
- } else {
- //
- // Build a full path from which to delete the file
- //
- StringClass full_path = "data\\save\\";
- full_path += filename;
-
- //
- // Delete the file and remove its entry from the list
- //
- if (::DeleteFile (full_path) != 0) {
- list_ctrl->Delete_Entry (item_index);
- Update_Text_Field ();
- Update_Button_State ();
- }
- }
- }
- }
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Reload_List
- //
- ////////////////////////////////////////////////////////////////
- void
- SaveGameMenuClass::Reload_List (const char *current_filename)
- {
- //
- // Get a pointer to the list control
- //
- ListCtrlClass *list_ctrl = (ListCtrlClass *)Get_Dlg_Item (IDC_LOAD_GAME_LIST_CTRL);
- if (list_ctrl == NULL) {
- return ;
- }
- //
- // Start fresh
- //
- list_ctrl->Delete_All_Entries ();
- //
- // Create an empty slot entry
- //
- int item_index = list_ctrl->Insert_Entry (0, L"");
- if (item_index >= 0) {
- list_ctrl->Set_Entry_Text (item_index, 2, TRANSLATE (IDS_MENU_EMPTY_SLOT));
- list_ctrl->Set_Curr_Sel (item_index);
- }
- WIN32_FIND_DATA find_info = { 0 };
- BOOL keep_going = TRUE;
- HANDLE file_find = NULL;
- //
- // Build a list of all the saved games we know about
- //
- int index = 1;
- for (file_find = ::FindFirstFile ("data\\save\\*.sav", &find_info);
- (file_find != INVALID_HANDLE_VALUE) && keep_going;
- keep_going = ::FindNextFile (file_find, &find_info))
- {
- //
- // Get the user description and map name from the file
- //
- WideStringClass description;
- WideStringClass map_name;
- SaveGameManager::Peek_Description (find_info.cFileName, description, map_name);
-
- //
- // Get the time this file was last written
- //
- SYSTEMTIME system_time = { 0 };
- FILETIME local_time = { 0 };
- ::FileTimeToLocalFileTime (&find_info.ftLastWriteTime, &local_time);
- ::FileTimeToSystemTime (&local_time, &system_time);
- //
- // Build the time and date strings
- //
- WideStringClass time_string;
- WideStringClass date_string;
- time_string.Format (L"%d:%02d:%02d", system_time.wHour, system_time.wMinute, system_time.wSecond);
- date_string.Format (L"%d/%d/%d", system_time.wMonth, system_time.wDay, system_time.wYear);
- //
- // Add this entry to the list control
- //
- int item_index = list_ctrl->Insert_Entry (index ++, time_string);
- if (item_index >= 0) {
- list_ctrl->Set_Entry_Text (item_index, 1, date_string);
- list_ctrl->Set_Entry_Text (item_index, 2, description);
-
- list_ctrl->Set_Entry_Data (item_index, 0, (uint32)new FILETIME(local_time));
- list_ctrl->Set_Entry_Data (item_index, 2, (uint32)new StringClass(find_info.cFileName));
- //
- // Select this entry if its the default
- //
- if ( current_filename != NULL &&
- ::lstrcmpi (current_filename, find_info.cFileName) == 0)
- {
- list_ctrl->Set_Curr_Sel (item_index);
- }
- }
- }
- if (file_find != INVALID_HANDLE_VALUE) {
- ::FindClose (file_find);
- }
- //
- // Sort the list
- //
- list_ctrl->Sort (LoadListSortCallback, MAKELONG (CurrSortCol, IsSortAscending));
- //
- // Update the sort marker
- //
- ListCtrlClass::SORT_TYPE type = IsSortAscending ? ListCtrlClass::SORT_ASCENDING : ListCtrlClass::SORT_DESCENDING;
- list_ctrl->Set_Sort_Designator (CurrSortCol, type);
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // HandleNotification
- //
- ////////////////////////////////////////////////////////////////
- void
- SaveGameMenuClass::HandleNotification (DlgMsgBoxEvent &event)
- {
- if (event.Get_User_Data () == MBEVENT_OVERWRITE_PROMPT) {
- //
- // The user has confirmed the overwrite, so save the game
- //
- if (event.Event () == DlgMsgBoxEvent::Yes) {
- Save_Game (false);
- }
- } else if (event.Get_User_Data () == MBEVENT_DELETE_PROMPT) {
-
- //
- // The user has confirmed the delete, so delete the file
- //
- if (event.Event () == DlgMsgBoxEvent::Yes) {
- Delete_Game (false);
- }
- }
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Update_Button_State
- //
- ////////////////////////////////////////////////////////////////
- void
- SaveGameMenuClass::Update_Button_State (void)
- {
- WideStringClass text = Get_Dlg_Item_Text (IDC_FILENAME_EDIT);
- bool enable = (text.Get_Length () > 0);
- //
- // Enable/disable the save game button as necessary
- //
- Enable_Dlg_Item (IDC_SAVE_GAME_BUTTON, enable);
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // On_EditCtrl_Change
- //
- ////////////////////////////////////////////////////////////////
- void
- SaveGameMenuClass::On_EditCtrl_Change (EditCtrlClass *edit_ctrl, int ctrl_id)
- {
- if (ctrl_id == IDC_FILENAME_EDIT) {
- Update_Button_State ();
- }
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // On_EditCtrl_Enter_Pressed
- //
- ////////////////////////////////////////////////////////////////
- void
- SaveGameMenuClass::On_EditCtrl_Enter_Pressed (EditCtrlClass *edit_ctrl, int ctrl_id)
- {
- if (ctrl_id == IDC_FILENAME_EDIT) {
- Save_Game (true);
- }
- return ;
- }
- ////////////////////////////////////////////////////////////////
- //
- // Check_HD_Space
- //
- ////////////////////////////////////////////////////////////////
- bool
- SaveGameMenuClass::Check_HD_Space (void)
- {
- bool retval = true;
- ULARGE_INTEGER freebytecount; // Free bytes on disk available to caller (caller may not have access to entire disk).
- ULARGE_INTEGER totalbytecount; // Total bytes on disk.
- StringClass kernelpathname;
- __int64 diskspace;
- int (__stdcall *getfreediskspaceex) (LPCTSTR, PULARGE_INTEGER, PULARGE_INTEGER, PULARGE_INTEGER);
- // Get the free disk space on the drive.
- // NOTE IML: For Win'95, must query for support for GetDiskFreeSpaceEx before using it - otherwise use GetDiskFreeSpace().
- GetSystemDirectory (kernelpathname.Get_Buffer (_MAX_PATH), _MAX_PATH);
- kernelpathname += "\\";
- kernelpathname += "Kernel32.dll";
- getfreediskspaceex = (int (_stdcall*) (LPCTSTR, PULARGE_INTEGER, PULARGE_INTEGER, PULARGE_INTEGER)) GetProcAddress (GetModuleHandle (kernelpathname.Peek_Buffer()), "GetDiskFreeSpaceExA");
- if (getfreediskspaceex != NULL) {
- if (!getfreediskspaceex (NULL, &freebytecount, &totalbytecount, NULL)) return (false);
-
- // Convert to a 64-bit integer.
- diskspace = freebytecount.QuadPart;
-
- } else {
- DWORD sectorspercluster, bytespersector, freeclustercount, totalclustercount;
-
- // The Ex version is not available. Use the Win'95 version.
- // QUESTION: SDK docs say that values returned by this function are erroneous if partition > 2Gb.
- // Does that mean that the partition is guaranteed to be <= 2Gb if Ex is not available?
- if (!GetDiskFreeSpace (NULL, §orspercluster, &bytespersector, &freeclustercount, &totalclustercount)) return (false);
- diskspace = sectorspercluster * bytespersector * freeclustercount;
- }
-
- //
- // Is there at least 2 megs of disk space available?
- //
- const __int64 TWO_MEGS = (1024 * 1024 * 2);
- if (diskspace < TWO_MEGS) {
- //
- // Let the user know that they can't save because of lack of disk space
- //
- DlgMsgBox::DoDialog (IDS_MENU_SAVE_NO_DISK_SPACE_TITLE, IDS_MENU_SAVE_NO_DISK_SPACE_MSG);
- retval = false;
- }
- return retval;
- }
|