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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/commando/dlgsavegame.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 11/26/01 5:22p $*
- * *
- * $Revision:: 8 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __DLG_SAVE_GAME_H
- #define __DLG_SAVE_GAME_H
- #include "menudialog.h"
- #include "resource.h"
- #include "dlgmessagebox.h"
- ////////////////////////////////////////////////////////////////
- //
- // SaveGameMenuClass
- //
- ////////////////////////////////////////////////////////////////
- class SaveGameMenuClass : public MenuDialogClass, public Observer<DlgMsgBoxEvent>
- {
- public:
-
- ////////////////////////////////////////////////////////////////
- // Public constructors/destructors
- ////////////////////////////////////////////////////////////////
- SaveGameMenuClass (void) :
- CurrSortCol (1),
- IsSortAscending (false),
- MenuDialogClass (IDD_MENU_SAVE_GAME) {}
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
- void On_Init_Dialog (void);
- void On_Command (int ctrl_id, int mesage_id, DWORD param);
- void On_ListCtrl_Delete_Entry (ListCtrlClass *list_ctrl, int ctrl_id, int item_index);
- void On_ListCtrl_Column_Click (ListCtrlClass *list_ctrl, int ctrl_id, int col_index);
- void On_ListCtrl_DblClk (ListCtrlClass *list_ctrl, int ctrl_id, int item_index);
- void On_ListCtrl_Sel_Change (ListCtrlClass *list_ctrl, int ctrl_id, int old_index, int new_index);
- void On_EditCtrl_Enter_Pressed (EditCtrlClass *edit_ctrl, int ctrl_id);
- void On_EditCtrl_Change (EditCtrlClass *edit_ctrl, int ctrl_id);
- protected:
- ////////////////////////////////////////////////////////////////
- // Protected methods
- ////////////////////////////////////////////////////////////////
- void HandleNotification (DlgMsgBoxEvent &event);
- bool Check_HD_Space (void);
- void Update_Button_State (void);
- private:
- ////////////////////////////////////////////////////////////////
- // Static members
- ////////////////////////////////////////////////////////////////
- static int CALLBACK LoadListSortCallback (ListCtrlClass *list_ctrl, int item_index1, int item_index2, uint32 user_param);
- ////////////////////////////////////////////////////////////////
- // Private methods
- ////////////////////////////////////////////////////////////////
- void Save_Game (bool prompt);
- void Delete_Game (bool prompt);
- void Get_Unique_Save_Filename (StringClass &filename);
- void Update_Text_Field (void);
- void Reload_List (const char *current_filename);
- ////////////////////////////////////////////////////////////////
- // Private member data
- ////////////////////////////////////////////////////////////////
- uint16 CurrSortCol;
- bool IsSortAscending;
- };
- #endif //__DLG_SAVE_GAME_H
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