dlgsavegame.h 4.8 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Combat *
  23. * *
  24. * $Archive:: /Commando/Code/commando/dlgsavegame.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 11/26/01 5:22p $*
  29. * *
  30. * $Revision:: 8 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __DLG_SAVE_GAME_H
  39. #define __DLG_SAVE_GAME_H
  40. #include "menudialog.h"
  41. #include "resource.h"
  42. #include "dlgmessagebox.h"
  43. ////////////////////////////////////////////////////////////////
  44. //
  45. // SaveGameMenuClass
  46. //
  47. ////////////////////////////////////////////////////////////////
  48. class SaveGameMenuClass : public MenuDialogClass, public Observer<DlgMsgBoxEvent>
  49. {
  50. public:
  51. ////////////////////////////////////////////////////////////////
  52. // Public constructors/destructors
  53. ////////////////////////////////////////////////////////////////
  54. SaveGameMenuClass (void) :
  55. CurrSortCol (1),
  56. IsSortAscending (false),
  57. MenuDialogClass (IDD_MENU_SAVE_GAME) {}
  58. ////////////////////////////////////////////////////////////////
  59. // Public methods
  60. ////////////////////////////////////////////////////////////////
  61. void On_Init_Dialog (void);
  62. void On_Command (int ctrl_id, int mesage_id, DWORD param);
  63. void On_ListCtrl_Delete_Entry (ListCtrlClass *list_ctrl, int ctrl_id, int item_index);
  64. void On_ListCtrl_Column_Click (ListCtrlClass *list_ctrl, int ctrl_id, int col_index);
  65. void On_ListCtrl_DblClk (ListCtrlClass *list_ctrl, int ctrl_id, int item_index);
  66. void On_ListCtrl_Sel_Change (ListCtrlClass *list_ctrl, int ctrl_id, int old_index, int new_index);
  67. void On_EditCtrl_Enter_Pressed (EditCtrlClass *edit_ctrl, int ctrl_id);
  68. void On_EditCtrl_Change (EditCtrlClass *edit_ctrl, int ctrl_id);
  69. protected:
  70. ////////////////////////////////////////////////////////////////
  71. // Protected methods
  72. ////////////////////////////////////////////////////////////////
  73. void HandleNotification (DlgMsgBoxEvent &event);
  74. bool Check_HD_Space (void);
  75. void Update_Button_State (void);
  76. private:
  77. ////////////////////////////////////////////////////////////////
  78. // Static members
  79. ////////////////////////////////////////////////////////////////
  80. static int CALLBACK LoadListSortCallback (ListCtrlClass *list_ctrl, int item_index1, int item_index2, uint32 user_param);
  81. ////////////////////////////////////////////////////////////////
  82. // Private methods
  83. ////////////////////////////////////////////////////////////////
  84. void Save_Game (bool prompt);
  85. void Delete_Game (bool prompt);
  86. void Get_Unique_Save_Filename (StringClass &filename);
  87. void Update_Text_Field (void);
  88. void Reload_List (const char *current_filename);
  89. ////////////////////////////////////////////////////////////////
  90. // Private member data
  91. ////////////////////////////////////////////////////////////////
  92. uint16 CurrSortCol;
  93. bool IsSortAscending;
  94. };
  95. #endif //__DLG_SAVE_GAME_H