dlgserversaveload.h 5.5 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Combat *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/dlgserversaveload.h $*
  25. * *
  26. * Author:: Steve T *
  27. * *
  28. * $Modtime:: 12/17/01 1:14p $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef _DLG_SERVER_SAVELOAD_H
  39. #define _DLG_SERVER_SAVELOAD_H
  40. #include "menudialog.h"
  41. #include "dlgmessagebox.h"
  42. #include "translatedb.h"
  43. #include "string_ids.h"
  44. ////////////////////////////////////////////////////////////////
  45. // Forward declarations
  46. ////////////////////////////////////////////////////////////////
  47. class ServerSettingsClass;
  48. ////////////////////////////////////////////////////////////////
  49. //
  50. // ControlSaveLoadMenuClass
  51. //
  52. ////////////////////////////////////////////////////////////////
  53. class ServerSaveLoadMenuClass : public MenuDialogClass, public Observer<DlgMsgBoxEvent>
  54. {
  55. public:
  56. //////////////////////////////////////////////////////////////
  57. // Public constructors/destructor
  58. //////////////////////////////////////////////////////////////
  59. ServerSaveLoadMenuClass (void);
  60. //////////////////////////////////////////////////////////////
  61. // Public methods
  62. //////////////////////////////////////////////////////////////
  63. //
  64. // Inherited
  65. //
  66. void On_Init_Dialog (void);
  67. void On_Command (int ctrl_id, int message_id, DWORD param);
  68. void On_ListCtrl_Delete_Entry (ListCtrlClass *list_ctrl, int ctrl_id, int item_index);
  69. void On_ListCtrl_Sel_Change (ListCtrlClass *list_ctrl, int ctrl_id, int old_index, int new_index);
  70. void On_EditCtrl_Enter_Pressed (EditCtrlClass *edit_ctrl, int ctrl_id);
  71. void Save_Now(void);
  72. static void Set_From_Slave_Config(bool set) {FromSlaveConfig = set;}
  73. static void Next_Dialog(void);
  74. private:
  75. ////////////////////////////////////////////////////////////////
  76. // Static methods
  77. ////////////////////////////////////////////////////////////////
  78. static int CALLBACK ListSortCallback (ListCtrlClass *list_ctrl, int item_index1, int item_index2, uint32 user_param);
  79. //////////////////////////////////////////////////////////////
  80. // Private methods
  81. //////////////////////////////////////////////////////////////
  82. void Delete_Config (void);
  83. void Load_Config (void);
  84. void Save_Config (bool prompt);
  85. int Insert_Configuration (ServerSettingsClass *config);
  86. void HandleNotification (DlgMsgBoxEvent &event);
  87. static bool FromSlaveConfig;
  88. bool YesNo;
  89. };
  90. #define MAX_SETTINGS_FILES 500
  91. class ServerSettingsClass
  92. {
  93. public:
  94. ServerSettingsClass(char *filename = "svrcfg_cnc.ini", unsigned short *configname = (unsigned short*)TRANSLATE(IDS_SERVER_SAVELOAD_DEFAULT), int file_number = 0);
  95. ServerSettingsClass(ServerSettingsClass *other);
  96. bool Is_Default(void) {return(FileNumber == 0);}
  97. bool Is_Default_Custom(void) {return(FileNumber == 1);}
  98. StringClass RawFileName;
  99. WideStringClass ConfigName;
  100. int FileNumber;
  101. bool IsCustom;
  102. };
  103. class ServerSettingsManagerClass
  104. {
  105. public:
  106. static void Scan(void);
  107. static int Get_Num_Settings_Files(void) {return(ServerSettingsList.Count());}
  108. static ServerSettingsClass *Get_Settings(int index);
  109. static void Load_Settings(ServerSettingsClass *settings);
  110. static void Delete_Configuration(ServerSettingsClass *settings);
  111. static void Save_Configuration(ServerSettingsClass *settings);
  112. static ServerSettingsClass *Add_Configuration(WideStringClass *display_name);
  113. private:
  114. static DynamicVectorClass<ServerSettingsClass*> ServerSettingsList;
  115. static void Clear_Settings_List(void);
  116. };
  117. #endif //_DLG_CONTROL_SAVELOAD_H