donateevent.cpp 5.1 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/donateevent.cpp $*
  25. * *
  26. * $Author:: Tom_s $*
  27. * *
  28. * $Modtime:: 12/06/01 5:13p $*
  29. * *
  30. * $Revision:: 1 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "donateevent.h"
  36. #include <stdio.h>
  37. #include <stdlib.h>
  38. #include "networkobjectfactory.h"
  39. #include "cnetwork.h"
  40. #include "networkobjectmgr.h"
  41. #include "gameobjmanager.h"
  42. #include "playermanager.h"
  43. #include "apppackettypes.h"
  44. #include "sctextobj.h"
  45. #include "translatedb.h"
  46. #include "string_ids.h"
  47. //
  48. // Class statics
  49. //
  50. const int cDonateEvent::MinimumAcceptableDonation = 100;
  51. DECLARE_NETWORKOBJECT_FACTORY(cDonateEvent, NETCLASSID_DONATEEVENT);
  52. //-----------------------------------------------------------------------------
  53. cDonateEvent::cDonateEvent(void)
  54. {
  55. SenderId = 0;
  56. Amount = 0;
  57. RecipientId = 0;
  58. Set_App_Packet_Type(APPPACKETTYPE_DONATEEVENT);
  59. }
  60. //-----------------------------------------------------------------------------
  61. void
  62. cDonateEvent::Init(int amount, int recipient_id)
  63. {
  64. WWASSERT(cNetwork::I_Am_Client());
  65. WWASSERT(amount >= MinimumAcceptableDonation);
  66. SenderId = cNetwork::Get_My_Id();
  67. Amount = amount;
  68. RecipientId = recipient_id;
  69. Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID());
  70. if (cNetwork::I_Am_Server()) {
  71. Act();
  72. } else {
  73. Set_Object_Dirty_Bit(0, BIT_CREATION, true);
  74. }
  75. }
  76. //-----------------------------------------------------------------------------
  77. void
  78. cDonateEvent::Act(void)
  79. {
  80. WWASSERT(cNetwork::I_Am_Server());
  81. cPlayer * p_donor = cPlayerManager::Find_Player(SenderId);
  82. cPlayer * p_recipient = cPlayerManager::Find_Player(RecipientId);
  83. if (p_donor != NULL &&
  84. p_recipient != NULL &&
  85. Amount >= cDonateEvent::Get_Minimum_Acceptable_Donation() &&
  86. (p_donor->Get_Player_Type() == p_recipient->Get_Player_Type()) &&
  87. p_donor->Get_Money() >= Amount) {
  88. p_donor->Increment_Money(-Amount);
  89. p_recipient->Increment_Money(Amount);
  90. //
  91. // Notify recipient
  92. //
  93. WideStringClass text;
  94. text.Format(L"%s (%d %s, %s).",
  95. TRANSLATE(IDS_MP_DONATION_RECEIVED),
  96. Amount,
  97. TRANSLATE(IDS_MP_MONEY),
  98. p_donor->Get_Name());
  99. cScTextObj * p_message = new cScTextObj;
  100. p_message->Init(text, TEXT_MESSAGE_PRIVATE, false, HOST_TEXT_SENDER,
  101. p_recipient->Get_Id());
  102. }
  103. Set_Delete_Pending();
  104. }
  105. //-----------------------------------------------------------------------------
  106. void
  107. cDonateEvent::Export_Creation(BitStreamClass & packet)
  108. {
  109. WWASSERT(cNetwork::I_Am_Client());
  110. cNetEvent::Export_Creation(packet);
  111. WWASSERT(SenderId > 0);
  112. WWASSERT(RecipientId > 0);
  113. packet.Add(SenderId);
  114. packet.Add(Amount);
  115. packet.Add(RecipientId);
  116. Set_Delete_Pending();
  117. }
  118. //-----------------------------------------------------------------------------
  119. void
  120. cDonateEvent::Import_Creation(BitStreamClass & packet)
  121. {
  122. cNetEvent::Import_Creation(packet);
  123. WWASSERT(cNetwork::I_Am_Server());
  124. packet.Get(SenderId);
  125. packet.Get(Amount);
  126. packet.Get(RecipientId);
  127. WWASSERT(SenderId > 0);
  128. WWASSERT(RecipientId > 0);
  129. Act();
  130. }