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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/donateevent.cpp $*
- * *
- * $Author:: Tom_s $*
- * *
- * $Modtime:: 12/06/01 5:13p $*
- * *
- * $Revision:: 1 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "donateevent.h"
- #include <stdio.h>
- #include <stdlib.h>
- #include "networkobjectfactory.h"
- #include "cnetwork.h"
- #include "networkobjectmgr.h"
- #include "gameobjmanager.h"
- #include "playermanager.h"
- #include "apppackettypes.h"
- #include "sctextobj.h"
- #include "translatedb.h"
- #include "string_ids.h"
- //
- // Class statics
- //
- const int cDonateEvent::MinimumAcceptableDonation = 100;
- DECLARE_NETWORKOBJECT_FACTORY(cDonateEvent, NETCLASSID_DONATEEVENT);
- //-----------------------------------------------------------------------------
- cDonateEvent::cDonateEvent(void)
- {
- SenderId = 0;
- Amount = 0;
- RecipientId = 0;
- Set_App_Packet_Type(APPPACKETTYPE_DONATEEVENT);
- }
- //-----------------------------------------------------------------------------
- void
- cDonateEvent::Init(int amount, int recipient_id)
- {
- WWASSERT(cNetwork::I_Am_Client());
- WWASSERT(amount >= MinimumAcceptableDonation);
- SenderId = cNetwork::Get_My_Id();
- Amount = amount;
- RecipientId = recipient_id;
- Set_Network_ID(NetworkObjectMgrClass::Get_New_Client_ID());
- if (cNetwork::I_Am_Server()) {
- Act();
- } else {
- Set_Object_Dirty_Bit(0, BIT_CREATION, true);
- }
- }
- //-----------------------------------------------------------------------------
- void
- cDonateEvent::Act(void)
- {
- WWASSERT(cNetwork::I_Am_Server());
- cPlayer * p_donor = cPlayerManager::Find_Player(SenderId);
- cPlayer * p_recipient = cPlayerManager::Find_Player(RecipientId);
- if (p_donor != NULL &&
- p_recipient != NULL &&
- Amount >= cDonateEvent::Get_Minimum_Acceptable_Donation() &&
- (p_donor->Get_Player_Type() == p_recipient->Get_Player_Type()) &&
- p_donor->Get_Money() >= Amount) {
- p_donor->Increment_Money(-Amount);
- p_recipient->Increment_Money(Amount);
- //
- // Notify recipient
- //
- WideStringClass text;
- text.Format(L"%s (%d %s, %s).",
- TRANSLATE(IDS_MP_DONATION_RECEIVED),
- Amount,
- TRANSLATE(IDS_MP_MONEY),
- p_donor->Get_Name());
- cScTextObj * p_message = new cScTextObj;
- p_message->Init(text, TEXT_MESSAGE_PRIVATE, false, HOST_TEXT_SENDER,
- p_recipient->Get_Id());
- }
- Set_Delete_Pending();
- }
- //-----------------------------------------------------------------------------
- void
- cDonateEvent::Export_Creation(BitStreamClass & packet)
- {
- WWASSERT(cNetwork::I_Am_Client());
- cNetEvent::Export_Creation(packet);
- WWASSERT(SenderId > 0);
- WWASSERT(RecipientId > 0);
- packet.Add(SenderId);
- packet.Add(Amount);
- packet.Add(RecipientId);
- Set_Delete_Pending();
- }
- //-----------------------------------------------------------------------------
- void
- cDonateEvent::Import_Creation(BitStreamClass & packet)
- {
- cNetEvent::Import_Creation(packet);
- WWASSERT(cNetwork::I_Am_Server());
- packet.Get(SenderId);
- packet.Get(Amount);
- packet.Get(RecipientId);
- WWASSERT(SenderId > 0);
- WWASSERT(RecipientId > 0);
- Act();
- }
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