evictionevent.cpp 4.6 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** Confidential - Westwood Studios ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : Commando *
  23. * *
  24. * $Archive:: /Commando/Code/Commando/evictionevent.cpp $*
  25. * *
  26. * $Author:: Tom_s $*
  27. * *
  28. * $Modtime:: 11/10/01 1:02p $*
  29. * *
  30. * $Revision:: 11 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #include "evictionevent.h"
  36. #include <stdio.h>
  37. #include <stdlib.h>
  38. #include "networkobjectfactory.h"
  39. #include "gamemode.h"
  40. #include "cnetwork.h"
  41. #include "translatedb.h"
  42. #include "string_ids.h"
  43. #include "textdisplay.h"
  44. #include "dialogtests.h"
  45. #include "apppackettypes.h"
  46. #include "messagewindow.h"
  47. //
  48. // TSS2001 Problem - we have lost the unreliable multiblast effect for this message
  49. //
  50. DECLARE_NETWORKOBJECT_FACTORY(cEvictionEvent, NETCLASSID_EVICTIONEVENT);
  51. //-----------------------------------------------------------------------------
  52. cEvictionEvent::cEvictionEvent(void)
  53. {
  54. Set_App_Packet_Type(APPPACKETTYPE_EVICTIONEVENT);
  55. }
  56. //-----------------------------------------------------------------------------
  57. void
  58. cEvictionEvent::Init(int client_id, EvictionCodeEnum code)
  59. {
  60. WWASSERT(cNetwork::I_Am_Server());
  61. WWASSERT(client_id >= 0);
  62. EvictionCode = code;
  63. Set_Object_Dirty_Bit(client_id, BIT_CREATION, true);
  64. //
  65. // This is a transient object. It is created, rendered, and destroyed immediately.
  66. //
  67. //Set_Delete_Pending ();
  68. }
  69. //-----------------------------------------------------------------------------
  70. void
  71. cEvictionEvent::Act(void)
  72. {
  73. WWASSERT(cNetwork::I_Am_Only_Client());
  74. WideStringClass code_string;
  75. switch (EvictionCode)
  76. {
  77. case EVICTION_POOR_BANDWIDTH:
  78. code_string = TRANSLATION(IDS_MP_BANDWIDTH_INSUFFICIENT);
  79. break;
  80. default:
  81. DIE;
  82. }
  83. WideStringClass widestring;
  84. widestring.Format(
  85. L"%s: %s",
  86. TRANSLATION(IDS_MP_YOU_ARE_EVICTED),
  87. code_string);
  88. WWASSERT(CombatManager::Get_Message_Window() != NULL);
  89. //
  90. // Display the message...
  91. //
  92. CombatManager::Get_Message_Window ()->Add_Message (widestring);
  93. Set_Delete_Pending();
  94. }
  95. //-----------------------------------------------------------------------------
  96. void
  97. cEvictionEvent::Export_Creation(BitStreamClass & packet)
  98. {
  99. WWASSERT(cNetwork::I_Am_Server());
  100. cNetEvent::Export_Creation(packet);
  101. packet.Add((int) EvictionCode);
  102. Set_Delete_Pending();
  103. }
  104. //-----------------------------------------------------------------------------
  105. void
  106. cEvictionEvent::Import_Creation(BitStreamClass & packet)
  107. {
  108. cNetEvent::Import_Creation(packet);
  109. WWASSERT(cNetwork::I_Am_Only_Client());
  110. int eviction_code = packet.Get(eviction_code);
  111. EvictionCode = (EvictionCodeEnum) eviction_code;
  112. Act();
  113. }