floodprotectionmgr.h 3.7 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /***********************************************************************************************
  19. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  20. ***********************************************************************************************
  21. * *
  22. * Project Name : commando *
  23. * *
  24. * $Archive:: /Commando/Code/commando/floodprotectionmgr.h $*
  25. * *
  26. * Author:: Patrick Smith *
  27. * *
  28. * $Modtime:: 1/10/02 11:39a $*
  29. * *
  30. * $Revision:: 2 $*
  31. * *
  32. *---------------------------------------------------------------------------------------------*
  33. * Functions: *
  34. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  35. #if defined(_MSC_VER)
  36. #pragma once
  37. #endif
  38. #ifndef __FLOODPROTECTIONMGR_H
  39. #define __FLOODPROTECTIONMGR_H
  40. #include "widestring.h"
  41. #include "bittype.h"
  42. #include "simplevec.h"
  43. //////////////////////////////////////////////////////////////////////
  44. //
  45. // FloodProtectionMgrClass
  46. //
  47. //////////////////////////////////////////////////////////////////////
  48. class FloodProtectionMgrClass
  49. {
  50. public:
  51. ///////////////////////////////////////////////////////////////////
  52. // Public methods
  53. ///////////////////////////////////////////////////////////////////
  54. //
  55. // Initialization
  56. //
  57. static void Reset (void);
  58. //
  59. // Flood determination
  60. //
  61. static bool Detect_Flooding (const WCHAR *text);
  62. private:
  63. ///////////////////////////////////////////////////////////////////
  64. // Private methods
  65. ///////////////////////////////////////////////////////////////////
  66. static void Decay_Old_Entries (void);
  67. static void Display_Flood_Message (void);
  68. ///////////////////////////////////////////////////////////////////
  69. // Private structures
  70. ///////////////////////////////////////////////////////////////////
  71. typedef struct
  72. {
  73. int text_len;
  74. uint32 time;
  75. } FLOOD_ENTRY;
  76. ///////////////////////////////////////////////////////////////////
  77. // Private member data
  78. ///////////////////////////////////////////////////////////////////
  79. static SimpleDynVecClass<FLOOD_ENTRY> FloodList;
  80. };
  81. #endif //__FLOODPROTECTIONMGR_H