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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- //
- // Filename: gamechanlist.cpp
- // Project: Network.lib, for Commando
- // Author: Tom Spencer-Smith
- // Date: Dec 1998
- // Description:
- //
- #include "gamedata.h"
- #include "gamechannel.h"
- #include "gamechanlist.h"
- #include "wwdebug.h"
- #include <WWOnline\WOLChannel.h>
- //
- // Class statics
- //
- SList<cGameChannel> cGameChannelList::ChanList;
- //-----------------------------------------------------------------------------
- void cGameChannelList::Add_Channel(cGameData * p_game_data, const RefPtr<WWOnline::ChannelData>& p_channel)
- {
- WWASSERT(p_game_data != NULL);
- cGameChannel * p_game_channel = Find_Channel(p_game_data->Get_Owner());
- if (p_game_channel == NULL) {
- cGameChannel * p_game_channel = new cGameChannel(p_game_data, p_channel);
- WWASSERT(p_game_channel != NULL);
- ChanList.Add_Tail(p_game_channel);
- } else {
- //
- // Update any dynamic data
- //
- p_game_channel->Get_Game_Data()->Set_Current_Players(
- p_game_data->Get_Current_Players());
-
- p_game_channel->Get_Game_Data()->Set_Map_Name(
- p_game_data->Get_Map_Name());
- p_game_channel->WolChannel = p_channel;
- delete p_game_data;
- }
- }
- //-----------------------------------------------------------------------------
- cGameChannel * cGameChannelList::Find_Channel(const WideStringClass & owner)
- {
- for (
- SLNode<cGameChannel> * objnode = ChanList.Head();
- objnode;
- objnode = objnode->Next()) {
- cGameChannel * p_channel = objnode->Data();
- WWASSERT(p_channel != NULL);
- if (p_channel->Get_Game_Data()->Get_Owner() == owner) {
- return p_channel;
- }
- }
- return NULL;
- }
- //-----------------------------------------------------------------------------
- void cGameChannelList::Remove_Channel(const WideStringClass & owner)
- {
- cGameChannel * p_channel = Find_Channel(owner);
- if (p_channel != NULL) {
- ChanList.Remove(p_channel);
- p_channel->Release_Ref ();
- //delete p_channel;
- }
- }
- //-----------------------------------------------------------------------------
- void cGameChannelList::Remove_All(void)
- {
- WWDEBUG_SAY(("cGameChannelList::Remove_All\n"));
- for (
- SLNode<cGameChannel> * objnode = ChanList.Head();
- objnode;
- objnode = objnode->Next()) {
- cGameChannel * p_channel = objnode->Data();
- WWASSERT(p_channel != NULL);
- p_channel->Release_Ref ();
- }
- ChanList.Remove_All();
- }
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