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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- //
- // Filename: gamechanlist.h
- // Project: Network.lib, for Commando
- // Author: Tom Spencer-Smith
- // Date: Dec 1998
- // Description:
- //
- //-----------------------------------------------------------------------------
- #if defined(_MSV_VER)
- #pragma once
- #endif
- #ifndef GAMECHANLIST_H
- #define GAMECHANLIST_H
- #include "always.h"
- #include "bittype.h"
- #include <WWOnline\RefPtr.h>
- class cGameData;
- class cGameChannel;
- namespace WWOnline
- {
- class ChannelData;
- }
- #include "slist.h"
- class WideStringClass;
- //-----------------------------------------------------------------------------
- class cGameChannelList
- {
- public:
- static void Add_Channel(cGameData * p_game_data, const RefPtr<WWOnline::ChannelData>& channel = RefPtr<WWOnline::ChannelData>());
- static void Remove_Channel(const WideStringClass & owner);
- static void Remove_All(void);
- static cGameChannel * Find_Channel(const WideStringClass & owner);
- static SList<cGameChannel> * Get_Chan_List(void) {return &ChanList;}
- private:
- static SList<cGameChannel> ChanList;
- };
- //-----------------------------------------------------------------------------
- #endif // GAMECHANLIST_H
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