gamechannel.cpp 1.4 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849
  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. //
  19. // Filename: gamechannel.cpp
  20. // Project: Network.lib, for Commando
  21. // Author: Tom Spencer-Smith
  22. // Date: Dec 1998
  23. // Description:
  24. //
  25. #include "gamedata.h"
  26. #include "gamechannel.h"
  27. #include "wwdebug.h"
  28. #include <WWOnline\WOLChannel.h>
  29. //-----------------------------------------------------------------------------
  30. cGameChannel::cGameChannel(cGameData * p_game_data, const RefPtr<WWOnline::ChannelData>& channel)
  31. {
  32. WWASSERT(p_game_data != NULL);
  33. PGameData = p_game_data;
  34. WolChannel = channel;
  35. }
  36. //-----------------------------------------------------------------------------
  37. cGameChannel::~cGameChannel(void)
  38. {
  39. delete PGameData;
  40. }
  41. WOL::Channel* cGameChannel::Get_Wol_Channel(void)
  42. {
  43. return &WolChannel->GetData();
  44. }