gamechannel.h 1.8 KB

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  1. /*
  2. ** Command & Conquer Renegade(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. //
  19. // Filename: gamechannel.h
  20. // Project: Network.lib, for Commando
  21. // Author: Tom Spencer-Smith
  22. // Date: Dec 1998
  23. // Description:
  24. //
  25. //-----------------------------------------------------------------------------
  26. #if defined(_MSV_VER)
  27. #pragma once
  28. #endif
  29. #ifndef GAMECHANNEL_H
  30. #define GAMECHANNEL_H
  31. #include "wwdebug.h"
  32. #include "always.h"
  33. #include <WWOnline\RefPtr.h>
  34. #include "refcount.h"
  35. namespace WWOnline
  36. {
  37. class ChannelData;
  38. }
  39. namespace WOL
  40. {
  41. struct Channel;
  42. }
  43. class cGameData;
  44. //-----------------------------------------------------------------------------
  45. class cGameChannel : public RefCountClass
  46. {
  47. friend class cGameChannelList;
  48. public:
  49. cGameData* Get_Game_Data(void) {WWASSERT(PGameData != NULL); return PGameData;}
  50. RefPtr<WWOnline::ChannelData>& Get_Channel(void) {return WolChannel;}
  51. WOL::Channel* Get_Wol_Channel(void);
  52. private:
  53. cGameChannel(cGameData * p_game_data, const RefPtr<WWOnline::ChannelData>& channel);
  54. ~cGameChannel(void);
  55. cGameData* PGameData;
  56. RefPtr<WWOnline::ChannelData> WolChannel;
  57. };
  58. #endif // GAMECHANNEL_H