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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- //
- // Filename: gamechannel.h
- // Project: Network.lib, for Commando
- // Author: Tom Spencer-Smith
- // Date: Dec 1998
- // Description:
- //
- //-----------------------------------------------------------------------------
- #if defined(_MSV_VER)
- #pragma once
- #endif
- #ifndef GAMECHANNEL_H
- #define GAMECHANNEL_H
- #include "wwdebug.h"
- #include "always.h"
- #include <WWOnline\RefPtr.h>
- #include "refcount.h"
- namespace WWOnline
- {
- class ChannelData;
- }
- namespace WOL
- {
- struct Channel;
- }
- class cGameData;
- //-----------------------------------------------------------------------------
- class cGameChannel : public RefCountClass
- {
- friend class cGameChannelList;
- public:
- cGameData* Get_Game_Data(void) {WWASSERT(PGameData != NULL); return PGameData;}
- RefPtr<WWOnline::ChannelData>& Get_Channel(void) {return WolChannel;}
- WOL::Channel* Get_Wol_Channel(void);
- private:
- cGameChannel(cGameData * p_game_data, const RefPtr<WWOnline::ChannelData>& channel);
- ~cGameChannel(void);
- cGameData* PGameData;
- RefPtr<WWOnline::ChannelData> WolChannel;
- };
- #endif // GAMECHANNEL_H
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