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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/gamedataupdateevent.cpp $*
- * *
- * $Author:: Steve_t $*
- * *
- * $Modtime:: 1/17/02 8:32p $*
- * *
- * $Revision:: 6 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "gamedataupdateevent.h"
- #include "networkobjectfactory.h"
- #include "cnetwork.h"
- #include "apppackettypes.h"
- DECLARE_NETWORKOBJECT_FACTORY(cGameDataUpdateEvent, NETCLASSID_GAMEDATAUPDATEEVENT);
- //-----------------------------------------------------------------------------
- cGameDataUpdateEvent::cGameDataUpdateEvent(void)
- {
- Set_App_Packet_Type(APPPACKETTYPE_GAMEDATAUPDATEEVENT);
- TimeRemainingSeconds = 0;
- //ServerIsGameplayPermitted = true;
- }
- //-----------------------------------------------------------------------------
- void
- cGameDataUpdateEvent::Init(int client_id)
- {
- WWASSERT(cNetwork::I_Am_Server());
- //WWASSERT(client_id >= 0);
- cGameDataUpdateEvent::cGameDataUpdateEvent();
- WWASSERT(The_Game() != NULL);
- TimeRemainingSeconds = (int) The_Game()->Get_Time_Remaining_Seconds();
- //ServerIsGameplayPermitted = The_Game()->Get_Server_Is_Gameplay_Permitted();
- HostedGameNumber = The_Game()->Get_Hosted_Game_Number();
- if (client_id == -1) {
- Set_Object_Dirty_Bit(BIT_CREATION, true);
- } else {
- Set_Object_Dirty_Bit(client_id, BIT_CREATION, true);
- }
- }
- //-----------------------------------------------------------------------------
- void
- cGameDataUpdateEvent::Act(void)
- {
- WWASSERT(cNetwork::I_Am_Only_Client());
- if (The_Game() != NULL && TimeRemainingSeconds > 0)
- {
- The_Game()->Set_Time_Remaining_Seconds(TimeRemainingSeconds);
- //The_Game()->Set_Server_Is_Gameplay_Permitted(ServerIsGameplayPermitted);
- }
- The_Game()->Set_Hosted_Game_Number(HostedGameNumber);
- //Set_Delete_Pending();
- }
- //-----------------------------------------------------------------------------
- void
- cGameDataUpdateEvent::Export_Creation(BitStreamClass & packet)
- {
- WWASSERT(cNetwork::I_Am_Server());
- cNetEvent::Export_Creation(packet);
- packet.Add(TimeRemainingSeconds);
- //packet.Add(ServerIsGameplayPermitted);
- packet.Add(HostedGameNumber);
- Set_Delete_Pending();
- }
- //-----------------------------------------------------------------------------
- void
- cGameDataUpdateEvent::Import_Creation(BitStreamClass & packet)
- {
- WWASSERT(cNetwork::I_Am_Only_Client());
- cNetEvent::Import_Creation(packet);
- packet.Get(TimeRemainingSeconds);
- //packet.Get(ServerIsGameplayPermitted);
- packet.Get(HostedGameNumber);
- Act();
- Set_Delete_Pending();
- }
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