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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** Confidential - Westwood Studios ***
- ***********************************************************************************************
- * *
- * Project Name : Commando *
- * *
- * $Archive:: /Commando/Code/Commando/gamedataupdateevent.h $*
- * *
- * $Author:: Steve_t $*
- * *
- * $Modtime:: 1/17/02 8:32p $*
- * *
- * $Revision:: 4 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef __GAMEDATAUPDATEEVENT_H__
- #define __GAMEDATAUPDATEEVENT_H__
- #include "netevent.h"
- #include "netclassids.h"
- //-----------------------------------------------------------------------------
- //
- // A S->C mirrored object to represent gamedata updates
- //
- class cGameDataUpdateEvent : public cNetEvent
- {
- public:
- cGameDataUpdateEvent(void);
- void Init(int client_id = -1);
- virtual void Export_Creation(BitStreamClass &packet);
- virtual void Import_Creation(BitStreamClass &packet);
- virtual uint32 Get_Network_Class_ID(void) const {return NETCLASSID_GAMEDATAUPDATEEVENT;}
- private:
- virtual void Act(void);
- int TimeRemainingSeconds;
- //bool ServerIsGameplayPermitted;
- int HostedGameNumber;
- };
- //-----------------------------------------------------------------------------
- #endif // __GAMEDATAUPDATEEVENT_H__
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