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- /*
- ** Command & Conquer Renegade(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Combat *
- * *
- * $Archive:: /Commando/Code/Commando/gameinitmgr.h $*
- * *
- * Author:: Patrick Smith *
- * *
- * $Modtime:: 12/12/01 3:15p $*
- * *
- * $Revision:: 13 $*
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #if defined(_MSC_VER)
- #pragma once
- #endif
- #ifndef __GAME_INIT_MGR_H
- #define __GAME_INIT_MGR_H
- #include "renegadedialogmgr.h"
- ////////////////////////////////////////////////////////////////
- //
- // GameInitMgrClass
- //
- ////////////////////////////////////////////////////////////////
- class GameInitMgrClass
- {
- public:
- ////////////////////////////////////////////////////////////////
- // Public methods
- ////////////////////////////////////////////////////////////////
- //
- // Level init
- //
- static void Start_Game (const char *map_name, int teamChoice, unsigned long clanID);
- static void End_Game (void);
- static void Continue_Game (void);
- static void Display_End_Game_Menu (void);
- static bool Is_Game_In_Progress(void);
- //
- // Client/server control
- //
- static void Set_Is_Client_Required (bool onoff) { IsClientRequired = onoff; }
- static void Set_Is_Server_Required (bool onoff) { IsServerRequired = onoff; }
- //
- // Interface type init
- //
- // LAN = Local Area Network
- // WOL = Westwood Online
- // SP = Single Player
- //
- static void Initialize_LAN (void);
- static void Initialize_WOL (void);
- static void Initialize_SP (void);
- static void Initialize_Skirmish (void);
- static bool Is_LAN_Initialized (void) { return Mode == MODE_LAN; }
- static bool Is_WOL_Initialized (void) { return Mode == MODE_WOL; }
- static bool Is_SP_Initialized (void) { return Mode == MODE_SP; }
- static bool Is_Skirmish_Initialized (void) { return Mode == MODE_SKIRMISH; }
- static void Shutdown (void);
- static void Shutdown_LAN (void);
- static void Shutdown_WOL (void);
- static void Shutdown_SP (void);
- static void Shutdown_Skirmish (void);
- static void End_Client_Server (void);
- //
- // Thinking support (for safely triggering game ends)
- //
- static void Think (void);
- static void Set_Needs_Game_Exit (bool onoff) { NeedsGameExit = onoff; }
- static void Set_Needs_Game_Exit_All (bool onoff) { NeedsGameExitAll = onoff; }
- //
- // WOL specific
- //
- static void Set_WOL_Return_Dialog (RenegadeDialogMgrClass::LOCATION location) { WOLReturnDialog = location; }
- private:
- ////////////////////////////////////////////////////////////////
- // Private constants
- ////////////////////////////////////////////////////////////////
- enum
- {
- MODE_UNKNOWN = 0,
- MODE_SP,
- MODE_SKIRMISH,
- MODE_LAN,
- MODE_WOL
- };
- ////////////////////////////////////////////////////////////////
- // Private methods
- ////////////////////////////////////////////////////////////////
- static void Start_Client_Server (void);
- static void Transmit_Player_Data (int teamChoice, unsigned long clanID);
- ////////////////////////////////////////////////////////////////
- // Private member data
- ////////////////////////////////////////////////////////////////
- static bool IsClientRequired;
- static bool IsServerRequired;
- static bool RestoreSFX;
- static bool RestoreMusic;
- static int Mode;
- static int WOLReturnDialog;
- static bool NeedsGameExit;
- static bool NeedsGameExitAll;
- };
- #endif //__GAME_INIT_MGR_H
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